feat: Random airfield spawning
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@@ -17,7 +17,7 @@ public:
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Aircraft(vec2 position, float direction, float speed)
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: _position(position), _direction(direction), _speed(speed) {}
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void tick(float timestep, vec2 bounds) override;
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void tick(float timestep, World *world) override;
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void draw(Renderer *rend) override;
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};
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