feat: Random airfield spawning
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@@ -2,16 +2,19 @@
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#include "../math.hpp"
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#include "../renderer.hpp"
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#include "world.hpp"
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namespace dxd::sim
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{
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class World;
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class WorldObject
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{
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public:
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WorldObject() {}
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virtual void tick(float timestep, vec2 bounds) = 0;
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virtual void tick(float timestep, World *world) = 0;
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virtual void draw(Renderer *rend) = 0;
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};
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