feat: More info drawn
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@@ -72,7 +72,7 @@ int main(int argc, char *argv[])
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if (key_states[SDL_SCANCODE_E]) renderer.zoom_camera(-zoom_spd * (1.0f / 60.0f));
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// Clear
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renderer.color(0, 0, 0, 255);
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renderer.color(0, 0, 0);
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SDL_RenderClear(sdl_renderer);
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// World draw
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@@ -80,14 +80,14 @@ int main(int argc, char *argv[])
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world.tick(1.0f / 60.0f);
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// World axis
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renderer.color(32, 32, 32, 255);
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renderer.color(32, 32, 32);
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renderer.line(-vec2_unity * 2000, vec2_unity * 2000);
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renderer.line(-vec2_unitx * 2000, vec2_unitx * 2000);
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// Scale and position
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vec2 center = renderer.get_camera_pos();
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float zoom = 100.0f/renderer.get_zoom();
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renderer.color(128, 128, 255, 255);
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renderer.color(128, 128, 255);
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renderer.dbg_txt(0, 0, "(%0.1f, %0.1f) @%0.2f", center.x, center.y, zoom);
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SDL_RenderPresent(sdl_renderer);
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