feat: Testing setup outside i3
This commit is contained in:
4
makefile
4
makefile
@@ -1,6 +1,5 @@
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CC=g++
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CC=g++
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C_FLAGS=-g -Wall -Wextra -O0 -Wno-unused-function
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C_FLAGS=-g -Wall -Wextra -O0 -Wno-unused-function
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#C_FLAGS=-Wall -Wextra -O3 -Wno-unused-function
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VAL_FLAGS=--leak-check=full --show-leak-kinds=all --track-origins=yes -s
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VAL_FLAGS=--leak-check=full --show-leak-kinds=all --track-origins=yes -s
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DIR_SRC=src
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DIR_SRC=src
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@@ -28,6 +27,9 @@ rebuild: clean .WAIT build
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run: $(OUTBIN)
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run: $(OUTBIN)
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./i3bgwin $(OUTBIN) {windowid}
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./i3bgwin $(OUTBIN) {windowid}
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runn: $(OUTBIN)
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$(OUTBIN)
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$(OUTBIN): $(OBJS)
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$(OUTBIN): $(OBJS)
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@mkdir -p $(@D)
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@mkdir -p $(@D)
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$(CC) $(OBJS) $(DEPS_EXT) -o $@
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$(CC) $(OBJS) $(DEPS_EXT) -o $@
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23
src/main.cpp
23
src/main.cpp
@@ -15,21 +15,28 @@ static int width, height;
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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if (argc != 2)
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if (argc > 2)
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{
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{
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printf("Usage: %s <WID>\n", argv[0]);
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printf("Usage: %s [WID]\n", argv[0]);
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exit(1);
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exit(1);
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}
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}
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int wid = 0;
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sscanf(argv[1], "%d", &wid);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_PropertiesID props = SDL_CreateProperties();
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if (argc == 2)
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER, wid);
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{
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int wid = 0;
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sscanf(argv[1], "%d", &wid);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER, wid);
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window = SDL_CreateWindowWithProperties(props);
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}
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else
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{
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window = SDL_CreateWindow("dxdesktop", 1024, 1024, SDL_WINDOW_OPENGL);
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}
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window = SDL_CreateWindowWithProperties(props);
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sdl_renderer = SDL_CreateRenderer(window, NULL);
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sdl_renderer = SDL_CreateRenderer(window, NULL);
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SDL_GetWindowSize(window, &width, &height);
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SDL_GetWindowSize(window, &width, &height);
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