feat: Airfields, scaling and movement
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@@ -7,6 +7,7 @@ void dxd::sim::Aircraft::tick(float timestep, vec2 bounds)
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void dxd::sim::Aircraft::draw(Renderer *rend)
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{
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rend->dot(_position, 0.02);
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rend->line(_position, _position + polar_to_vec2(_direction, 0.05));
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rend->color(255, 255, 255, 255);
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rend->box(_position, 1);
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rend->line(_position, _position + polar_to_vec2(_direction, 3));
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}
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