#include "aircraft.hpp" void dxd::sim::Aircraft::tick(float timestep, World *world) { _position = _position + polar_to_vec2(_direction, _speed) * timestep; } void dxd::sim::Aircraft::draw(Renderer *rend) { rend->color(255, 255, 255, 255); rend->box(_position, 1); rend->line(_position, _position + polar_to_vec2(_direction, 3)); }