feat: Started move to vertical drawers
This commit is contained in:
@@ -1,119 +1,158 @@
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"""Proof of concept models for SpoolStore."""
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from math import cos, radians, sin
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import solid2 as sp
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from libdsps.grids import hex_grid
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from libdsps.shapes import rect_frame
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DRAWER_INNER_WIDTH = 220
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DRAWER_INNER_LENGTH = 270
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DRAWER_INNER_FLOOR_THICKNESS = 3
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DRAWER_INNER_DEPTH = 75
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DRAWER_INNER_WIDTH = 75
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DRAWER_INNER_LENGTH = 240
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DRAWER_INNER_DEPTH = 220
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SPOOL_OUTER_D = 200
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SPOOL_INNER_D = 55
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SPOOLPIN_FRONT_OFFSET = 110
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SPOOLPIN_D = SPOOL_INNER_D - 10
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SPOOLPIN_HEIGHT = 20
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SPOOLPIN_RAISE = 5
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SPLITTER_THICKNESS = 3
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SPLITTER_FRONT_OFFSET = 220
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SPOOL_WIDTH = 67
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SPOOL_SIDE_THICK = 3.5
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LID_THICKNESS = 3
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SIDE_THICKNESS = 3
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FLOOR_THICKNESS = 3
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BACK_THICKNESS = 3
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RAIL_RADIUS = 3
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RAIL_FRONT_ANGLE = 20
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RAIL_BACK_ANGLE = -40
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RAIL_SUPPORT_THICKNESS = 4
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RAIL_SUPPORT_EXTRA_RADIUS = 1
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RAIL_SUPPORT_SIDE_MARGIN = 2
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RAIL_WIDTH_MARGIN = 3
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RAIL_SPOOL_HEIGHT = 5
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RAIL_SPOOL_FRONT_DIST = 5
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RAIL_PARKED_SPOOL = True
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RAIL_CRITICAL_SPOOL = True
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DRAWER_OUTER_WIDTH = DRAWER_INNER_WIDTH + SIDE_THICKNESS * 2
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DRAWER_OUTER_LENGTH = DRAWER_INNER_LENGTH + LID_THICKNESS + BACK_THICKNESS
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FRAME_MARGIN = 8
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GRID_STRIDE = 38
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GRID_FILL_RATIO = 0.08
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XX = 2
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XX = .1
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def _gen_hex_frame(
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def _gen_hex_frame( # noqa: PLR0913
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width: float, length: float, height: float, frame_size: float, stride: float, fill_ratio: float
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) -> sp.OpenSCADObjectPlus:
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frame = rect_frame(width, length, height, frame_size)
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grid = hex_grid(width - frame_size * 2, length - frame_size * 2, height, stride, fill_ratio)
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hex_frame = sp.union()(frame, grid)
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return hex_frame
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return sp.union()(frame, grid)
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def _gen_spool_holder() -> sp.OpenSCADObjectPlus:
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spool_raise = sp.cylinder(d=SPOOL_OUTER_D, h=SPOOLPIN_RAISE, center=False)
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pin = sp.cylinder(d=SPOOLPIN_D, h=SPOOLPIN_HEIGHT, center=False)
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pin = sp.up(SPOOLPIN_RAISE)(pin)
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spool_holder = sp.union()(pin, spool_raise)
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spool_holder = sp.color((0.75, 0.5, 0.5))(spool_holder)
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return spool_holder
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def _gen_spool(color: sp.Vec3 = (0, 1, 0), alpha: float = .3) -> sp.OpenSCADObjectPlus:
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side = sp.cylinder(h=SPOOL_SIDE_THICK, d=SPOOL_OUTER_D, _fn=36, center=True)
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side = sp.rotateY(90)(side)
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left = sp.left(SPOOL_WIDTH / 2 - SPOOL_SIDE_THICK/2)(side)
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right = sp.right(SPOOL_WIDTH / 2 - SPOOL_SIDE_THICK/2)(side)
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def _gen_splitter() -> sp.OpenSCADObjectPlus:
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splitter = sp.cube([DRAWER_INNER_WIDTH - SIDE_THICKNESS * 2, SPLITTER_THICKNESS, DRAWER_INNER_DEPTH], center=True)
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splitter = sp.up(DRAWER_INNER_DEPTH / 2)(splitter)
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core = sp.cylinder(h=SPOOL_WIDTH - SPOOL_SIDE_THICK * 2, d=SPOOL_INNER_D, center=True)
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core = sp.rotateY(90)(core)
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mask = sp.cube(
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[
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DRAWER_INNER_WIDTH - SIDE_THICKNESS * 2 - FRAME_MARGIN * 2,
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SPLITTER_THICKNESS + XX,
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DRAWER_INNER_DEPTH - FRAME_MARGIN + XX,
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],
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center=True,
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)
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mask = sp.up((DRAWER_INNER_DEPTH + FRAME_MARGIN + XX) / 2)(mask)
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splitter = splitter - mask
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splitter = sp.color((0.5, 0.75, 0.5))(splitter)
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return splitter
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def _gen_top() -> sp.OpenSCADObjectPlus:
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lid = _gen_hex_frame(
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DRAWER_INNER_WIDTH, SPLITTER_FRONT_OFFSET, LID_THICKNESS, FRAME_MARGIN, GRID_STRIDE, GRID_FILL_RATIO
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)
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lid = sp.forward(DRAWER_INNER_LENGTH / 2 - SPOOLPIN_FRONT_OFFSET)(lid)
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frame = rect_frame(DRAWER_INNER_WIDTH, DRAWER_INNER_LENGTH - SPLITTER_FRONT_OFFSET, LID_THICKNESS, FRAME_MARGIN)
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frame = sp.forward(-SPLITTER_FRONT_OFFSET / 2)(frame)
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frame = sp.color((0.2, 0.2, 0.2))(frame)
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top = sp.union()(frame, lid)
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return top
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spool = sp.union()(left, right, core)
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spool = sp.up(SPOOL_OUTER_D / 2)(spool)
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spool = sp.color(color, alpha)(spool)
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return spool
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def _gen_side() -> sp.OpenSCADObjectPlus:
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return _gen_hex_frame(
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face = _gen_hex_frame(
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DRAWER_INNER_DEPTH, DRAWER_INNER_LENGTH, SIDE_THICKNESS, FRAME_MARGIN, GRID_STRIDE, GRID_FILL_RATIO
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)
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return face
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#def _gen_back()
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def _gen_bottom() -> sp.OpenSCADObjectPlus:
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floor = sp.cube([DRAWER_OUTER_WIDTH, DRAWER_OUTER_LENGTH, FLOOR_THICKNESS], center=True)
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floor = sp.up(FLOOR_THICKNESS / 2)(floor)
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return floor
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def _gen_rail() -> sp.OpenSCADObjectPlus:
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rail = sp.cylinder(h=DRAWER_INNER_WIDTH - RAIL_WIDTH_MARGIN*2, r=RAIL_RADIUS, _fn=12, center=True)
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rail = sp.rotateY(90)(rail)
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return rail
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def _gen_spool_rails() -> sp.OpenSCADObjectPlus:
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parked_spool = _gen_spool()
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parked_spool = sp.up(RAIL_SPOOL_HEIGHT)(parked_spool)
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rail_pos_radius = SPOOL_OUTER_D / 2 + RAIL_RADIUS
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f_y_off = sin(radians(RAIL_FRONT_ANGLE)) * rail_pos_radius
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f_z_off = (1-cos(radians(RAIL_FRONT_ANGLE))) * rail_pos_radius - RAIL_RADIUS + RAIL_SPOOL_HEIGHT
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b_y_off = sin(radians(RAIL_BACK_ANGLE)) * rail_pos_radius
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b_z_off = (1-cos(radians(RAIL_BACK_ANGLE))) * rail_pos_radius - RAIL_RADIUS + RAIL_SPOOL_HEIGHT
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back_rail = _gen_rail()
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back_rail = sp.up(f_z_off)(back_rail)
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back_rail = sp.forward(f_y_off)(back_rail)
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front_rail = _gen_rail()
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front_rail = sp.up(b_z_off)(front_rail)
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front_rail = sp.forward(b_y_off)(front_rail)
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rail_base = sp.cylinder(h=RAIL_SUPPORT_THICKNESS, r=RAIL_RADIUS+RAIL_SUPPORT_EXTRA_RADIUS, center=True)
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rail_base = sp.rotateY(90)(rail_base)
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back_rail_base = sp.up(b_z_off)(rail_base)
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back_rail_base = sp.forward(b_y_off)(back_rail_base)
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front_rail_base = sp.up(f_z_off)(rail_base)
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front_rail_base = sp.forward(f_y_off)(front_rail_base)
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#TODO: Mid rail to reduce overlap with spool contents
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back_base = sp.forward(b_y_off)(sp.cube([RAIL_SUPPORT_THICKNESS, RAIL_RADIUS*2, 1], center=True))
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front_base = sp.forward(f_y_off)(sp.cube([RAIL_SUPPORT_THICKNESS, RAIL_RADIUS*2, 1], center=True))
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back_support = sp.hull()(back_rail_base, back_base)
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front_support = sp.hull()(front_rail_base, front_base)
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inter_support = sp.hull()(front_rail_base, back_rail_base)
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rail_support = sp.union()(back_support, front_support, inter_support)
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support_offset = SPOOL_WIDTH/2 - SPOOL_SIDE_THICK - RAIL_SUPPORT_THICKNESS/2 - RAIL_SUPPORT_SIDE_MARGIN
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left_support = sp.left(support_offset)(rail_support)
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right_support = sp.right(support_offset)(rail_support)
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rail_supports = sp.union()(left_support, right_support)
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critical_spool = _gen_spool((1, 0, 0), 0.3)
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critical_spool = sp.up(f_z_off + RAIL_RADIUS)(critical_spool)
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critical_spool = sp.forward(f_y_off)(critical_spool)
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critical_spool = sp.right(XX)(critical_spool)
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final = sp.union()(back_rail, front_rail, rail_supports)
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if RAIL_PARKED_SPOOL:
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final = sp.union()(final, parked_spool)
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if RAIL_CRITICAL_SPOOL:
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final = sp.union()(final, critical_spool)
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final = sp.forward(DRAWER_INNER_LENGTH/2 - SPOOL_OUTER_D/2 - RAIL_SPOOL_FRONT_DIST)(final)
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return final
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def gen_drawer() -> sp.OpenSCADObjectPlus:
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inner_floor = sp.cube([DRAWER_INNER_WIDTH, DRAWER_INNER_LENGTH, DRAWER_INNER_FLOOR_THICKNESS], center=True)
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inner_floor = sp.up(DRAWER_INNER_FLOOR_THICKNESS / 2)(inner_floor)
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spool_holder = _gen_spool_holder()
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spool_holder = sp.forward(DRAWER_INNER_LENGTH / 2 - SPOOLPIN_FRONT_OFFSET)(spool_holder)
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splitter = _gen_splitter()
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splitter = sp.forward(DRAWER_INNER_LENGTH / 2 - SPLITTER_FRONT_OFFSET)(splitter)
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top = _gen_top()
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top = sp.up(DRAWER_INNER_DEPTH)(top)
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left = _gen_side()
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left = sp.rotateY(90)(left)
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left = sp.rotateY(-90)(left)
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left = sp.left(DRAWER_INNER_WIDTH / 2)(left)
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left = sp.up(DRAWER_INNER_DEPTH / 2)(left)
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left = sp.left(-DRAWER_INNER_WIDTH / 2 + SIDE_THICKNESS)(left)
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right = _gen_side()
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right = sp.rotateY(-90)(right)
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right = sp.rotateY(90)(right)
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right = sp.right(DRAWER_INNER_WIDTH / 2)(right)
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right = sp.up(DRAWER_INNER_DEPTH / 2)(right)
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right = sp.right(-DRAWER_INNER_WIDTH / 2 + SIDE_THICKNESS)(right)
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drawer = sp.up(DRAWER_INNER_FLOOR_THICKNESS)(
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sp.union()(sp.down(DRAWER_INNER_FLOOR_THICKNESS)(inner_floor), spool_holder, splitter, top, left, right)
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)
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bottom = _gen_bottom()
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bottom = sp.down(FLOOR_THICKNESS)(bottom)
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bottom = sp.color((0.2, 0.2, 0.2))(bottom)
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return drawer
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rails = _gen_spool_rails()
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final = sp.union()(left, right, bottom, rails)
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final = sp.up(FLOOR_THICKNESS)(final)
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return final
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