wPwZ/2026-03-15_18-24-18

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2026-03-15 18:24:20 +00:00
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_version = 2
[client]
#
# Should Distant Horizon's config button appear in the options screen next to fov slider?
optionsButton = true
[client.advanced]
[client.advanced.buffers]
# What method should be used to upload geometry to the GPU?
#
# AUTO: Picks the best option based on the GPU you have.
#
# BUFFER_STORAGE: Default if OpenGL 4.5 is supported.
# Fast rendering, no stuttering.
#
# SUB_DATA: Backup option for NVIDIA.
# Fast rendering but may stutter when uploading.
#
# BUFFER_MAPPING: Slow rendering but won't stutter when uploading.
# Generally the best option for integrated GPUs.
# Default option for AMD/Intel if OpenGL 4.5 isn't supported.
# May end up storing buffers in System memory.
# Fast rendering if in GPU memory, slow if in system memory,
# but won't stutter when uploading.
#
# DATA: Fast rendering but will stutter when uploading.
# Backup option for AMD/Intel.
# Fast rendering but may stutter when uploading.
#
# If you don't see any difference when changing these settings,
# or the world looks corrupted: restart your game.
#
gpuUploadMethod = "AUTO"
# If true geometry data will be uploaded on a DH controlled thread, reducing FPS stuttering.
# If false uploading will be done on Minecraft's main rendering thread.
#
# Setting this to false may reduce crashes or corrupted geometry on systems with an AMD GPU when Sodium is installed.
#
#
gpuUploadAsync = true
# How long should a buffer wait per Megabyte of data uploaded?
# Helpful resource for frame times: https://fpstoms.com
#
# Longer times may reduce stuttering but will make LODs
# transition and load slower. Change this to [0] for no timeout.
#
# NOTE:
# Before changing this config, try changing the "GPU Upload method" first.
#
#
gpuUploadPerMegabyteInMilliseconds = 0
[client.advanced.lodBuilding]
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
# If false LODs will be lit by Minecraft's lighting engine when possible
# and fall back to the DH lighting engine only when necessary.
#
# If true LODs will only be lit using Distant Horizons' lighting engine.
#
# Generally it is best to leave this disabled and should only be enabled
# if there are lighting issues or for debugging.
#
#
onlyUseDhLightingEngine = false
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Note: air is always included in this list.
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column"
#
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
# saved in Minecraft's Region files.
# If false DH will pull in chunks without lighting and re-light them.
#
# Setting this to true will result in faster LOD generation
# for already generated worlds, but is broken by most lighting mods.
#
# Set this to false if LODs are black.
pullLightingForPregeneratedChunks = false
#
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 1.64 milliseconds
# Estimated average DTO write speed: 12.44 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.36
# Estimated average DTO read speed: 1.85 ms
# Estimated average DTO write speed: 9.46 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.14
# Estimated average DTO read speed: 11.89 ms
# Estimated average DTO write speed: 192.01 ms
dataCompression = "LZMA2"
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Note: air is always included in this list.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire"
#
# Determines how long must pass between LOD chunk updates before another.
# update can occur
#
# Increasing this value will reduce CPU load but may may cause
# LODs to become outdated more frequently or for longer.
minTimeBetweenChunkUpdatesInSeconds = 1
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrecly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
[client.advanced.autoUpdater]
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "STABLE"
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
enableSilentUpdates = false
[client.advanced.multiThreading]
#
# How many threads should be used when building LODs?
#
# These threads run when terrain is generated, when
# certain graphics settings are changed, and when moving around the world.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfLodBuilderThreads = 12
#
# Should only be disabled if deadlock occurs and LODs refuse to update.
# This will cause CPU usage to drastically increase for the Lod Builder threads.
#
# Note that if deadlock did occur restarting MC may be necessary to stop the locked threads.
enableLodBuilderThreadLimiting = true
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForWorldGenerationThreads = "1.0"
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForLodBuilderThreads = "1.0"
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForFileHandlerThreads = "1.0"
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForUpdatePropagatorThreads = "0.25"
#
# How many threads should be used when reading/writing LOD data to/from disk?
#
# Increasing this number will cause LODs to load in faster,
# but may cause lag when loading a new world or when
# quickly flying through existing LODs.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfFileHandlerThreads = 12
#
# How many threads should be used when applying LOD updates?
# An LOD update is the operation of down-sampling a high detail LOD
# into a lower detail one.
#
# This config can have a much higher number of threads
# assigned and much lower run time ratio vs other thread pools
# because the amount of time any particular thread may run is relatively low.
#
# This is because LOD updating only only partially thread safe,
# so between 40% and 60% of the time a given thread may end up
# waiting on another thread to finish updating the same LOD it also wants
# to work on.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfUpdatePropagatorThreads = 2
#
# How many threads should be used when generating LOD
# chunks outside the normal render distance?
#
# If you experience stuttering when generating distant LODs,
# decrease this number.
# If you want to increase LOD
# generation speed, increase this number.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfWorldGenerationThreads = 12
[client.advanced.logging]
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEvent = "DISABLED"
#
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
logWorldGenPerformance = "DISABLED"
#
# If enabled, the mod will log information about file sub-dimension operations.
# This can be useful for debugging.
logFileSubDimEvent = "DISABLED"
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, the mod will log information about file read/write operations.
# This can be useful for debugging.
logFileReadWriteEvent = "DISABLED"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEvent = "DISABLED"
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
#
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
logRendererBufferEvent = "DISABLED"
#
# If enabled, the mod will log information about the LOD generation process.
# This can be useful for debugging.
logLodBuilderEvent = "DISABLED"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEvent = "DISABLED"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenLoadEvent = "DISABLED"
[client.advanced.debugging]
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
enableDebugKeybindings = false
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRendering = "OFF"
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
[client.advanced.debugging.debugWireframe]
#
# Render LOD section status?
showRenderSectionStatus = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
# Render render data file status?
#
showRenderDataFileStatus = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
# Render full data file sampling progress?
#
showFullDataFileSampling = false
# Render full data file status?
#
showFullDataFileStatus = false
[client.advanced.debugging.openGl]
#
# Requires a reboot to change.
overrideVanillaGLLogger = false
#
# Can be changed if you experience crashing when loading into a world.
#
# Defines the OpenGL context type Distant Horizon's will create.
# Generally this should be left as [CORE] unless there is an issue with your GPU driver.
# Possible values: [CORE],[COMPAT],[ANY]
glProfileMode = "CORE"
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "IGNORE"
#
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with legacy OpenGL methods disabled.
# Distant Horizons doesn't use any legacy OpenGL methods so normally this should be disabled.
enableGlForwardCompatibilityMode = true
#
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Leaving this value at causes DH to try all supported GL versions.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
glContextMajorVersion = 0
#
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with debugging enabled.
# This allows for enhanced debugging but may throw warnings for other mods or active overlay software.
enableGlDebugContext = false
#
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
glContextMinorVersion = 0
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.graphics]
[client.advanced.graphics.ssao]
#
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
sampleCount = 6
#
# Determines how dark the Screen Space Ambient Occlusion effect will be.
strength = "0.2"
#
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
blurRadius = 2
#
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
bias = "0.02"
#
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
minLight = "0.25"
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
#
# Enable Screen Space Ambient Occlusion
enabled = true
[client.advanced.graphics.advancedGraphics]
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes to appear in the LODs.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "0.4"
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
#
# If false LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If true all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
#
# If true all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If false all beacons will be rendered.
#
# Generally this should be left as false. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = false
#
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
lodBias = "0.0"
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
# Buggy experimental option that will attempt to match up
# Distant Horizons' and Minecraft's near/far clip planes,
# reducing overdraw.
#
# Only functional on Fabric.
# Works best with an overdraw prevention setting of MEDIUM or higher
# and cave culling is disabled.
#
#
seamlessOverdraw = false
#
# If enabled caves will be culled
#
# NOTE: This feature is under development and
# it is VERY experimental! Please don't report
# any issues related to this feature.
#
# Additional Info: Currently this cull all faces
# with skylight value of 0 in dimensions that
# does not have a ceiling.
enableCaveCulling = true
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 40
[client.advanced.graphics.genericRendering]
#
# If true LOD clouds will be rendered.
enableCloudRendering = false
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableRendering = true
[client.advanced.graphics.quality]
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 256
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "HIGH"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "HIGH"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
[client.advanced.graphics.fog]
#
# When should fog be drawn?
#
# USE_OPTIFINE_SETTING: Use whatever Fog setting Optifine is using.
# If Optifine isn't installed this defaults to FOG_ENABLED.
# FOG_ENABLED: Never draw fog on the LODs
# FOG_DISABLED: Always draw fast fog on the LODs
#
# Disabling fog will improve GPU performance.
drawMode = "FOG_ENABLED"
# At what distance should Fog be drawn on the LODs?
#
distance = "FAR"
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# Should Minecraft's fog be disabled?
#
# Note: Other mods may conflict with this setting.
disableVanillaFog = true
[client.advanced.graphics.fog.advancedFog]
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.0"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
[client.advanced.graphics.fog.advancedFog.heightFog]
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogMode = "ABOVE_AND_BELOW_CAMERA"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "70.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "2.5"
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# BASIC: No special height fog effect. Fog is calculated based on camera distance
# IGNORE_HEIGHT: Ignore height completely. Fog is only calculated with horizontal distance
# ADDITION: heightFog + farFog
# MAX: max(heightFog, farFog)
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
#
# Note: height fog settings are ignored if 'BASIC' or 'IGNORE_HEIGHT' are selected.
heightFogMixMode = "BASIC"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "1.0"
[client.advanced.graphics.noiseTextureSettings]
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
noiseEnabled = true
#
# How intense should the noise should be?
noiseIntensity = "5.0"
[client.advanced.worldGenerator]
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
distantGeneratorMode = "FEATURES"
#
# How long should a world generator thread run for before timing out?
# Note: If you are experiencing timeout errors it is better to lower your CPU usage first
# via the thread config before changing this value.
worldGenerationTimeoutLengthInSeconds = 60
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
#
# Note: when on a server, distant generation isn't supported
# and will always be disabled.
enableDistantGeneration = true
[client.advanced.multiplayer]
#
# AKA: Multiverse support.
#
# When matching levels (dimensions) of the same type (overworld, nether, etc.) the
# loaded chunks must be at least this percent the same
# in order to be considered the same world.
#
# Note: If you use portals to enter a dimension at two
# different locations the system will think the dimension
# it is two different levels.
#
# 1.0 (100%) the chunks must be identical.
# 0.5 (50%) the chunks must be half the same.
# 0.0 (0%) disables multi-dimension support,
# only one world will be used per dimension.
#
# If multiverse support is needed start with a value of 0.2
# and tweak the sensitivity from there.Lower values mean the matching is less strict.
# Higher values mean the matching is more strict.
multiverseSimilarityRequiredPercent = "0.0"
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"

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# If you need help, you can join our Discord - https://viaversion.com/discord
#
# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
always-show-original-mob-name: true
#
# Writes name and level of custom enchantments into the item's lore.
# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
add-custom-enchants-into-lore: true
#
# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
add-teamcolor-to-prefix: true
#
# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
fix-1_13-face-player: false
#
# Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
# If you have issues with translatable text being displayed wrongly, disable this.
fix-formatted-inventory-titles: true
#
# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
# This only takes effect for ids in the short range. Useful for anticheat compatibility.
handle-pings-as-inv-acknowledgements: false
#
# Adds bedrock blocks at y=0 for sub 1.17 clients. This may allow for weird interactions due to sending fake blocks.
bedrock-at-y-0: false
#
# Shows sculk shriekers as crying obsidian for 1.18.2 clients on 1.19+ servers. This fixes collision and block breaking issues.
# If disabled, the client will see them as end portal frames.
sculk-shriekers-to-crying-obsidian: true
#
# Shows scaffolding as water for 1.13.2 clients on 1.14+ servers. This fixes collision issues.
# If disabled, the client will see them as hay blocks.
scaffolding-to-water: false
#
# Maps the darkness effect to blindness for 1.18.2 clients on 1.19+ servers.
map-darkness-effect: true
#
# If enabled, 1.21.3 clients will receive the first float of 1.21.4+ custom model data as int. Disable if you handle this change yourself.
map-custom-model-data: true
#
# If enabled, 1.19.3 clients will receive display entities as armor stands with custom entity data on 1.19.4+ servers. Note that
# this does not support all features display entities offer.
map-display-entities: true
#
# Suppresses warnings of missing emulations for certain features that are not supported (e.g. world height in 1.17+).
suppress-emulation-warnings: false
#
# If enabled, dialogs will be shown via chest inventories for 1.21.5 clients on 1.21.6+ servers.
dialogs-via-chests: true
#
# Dialog styling. You can also use translation keys here.
dialog-style:
page-navigation-title: '&9&lPage navigation'
page-navigation-next: '&9Left click: &6Go to next page'
page-navigation-previous: '&9Right click: &6Go to previous page'
toggle-value: '&9Left click: &6Toggle value'
increase-value: '&9Left click: &6Increase value by %s'
decrease-value: '&9Right click: &6Decrease value by %s'
value-range: '&7(Value between &a%s &7and &a%s&7)'
current-value: '&7Current value: &a%s'
edit-value: '&9Left click: &6Edit text'
next-option: '&9Left click: &6Go to next option'
previous-option: '&9Right click: &6Go to previous option'
set-text: '&9Left click/close: &6Set text'
close: '&9Left click: &6Close'

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# Disclaimer:
#
# It cannot be guaranteed that this mod is allowed on specific servers as it can possibly cause problems with anti-cheat plugins, (USE ONLY WITH CAUTION!)
# This option enables client-side transforming. (can also be enabled in-game)
enable-client-side: false
# This option sets the protocol version to be used when connecting to servers. (can also be changed in-game)
client-side-version: -1
# Hides VIA button from multiplayer menu.
hide-button: false
# List of servers which ViaFabric will force disable transforming on client-side. It can be overwritten by setting per-server version.
#
# This isn't always the address in multiplayer menu; It will use the SRV record pointer when present, Check the game log for the address.
# Uses https://wiki.vg/Mojang_API#Blocked_Servers format (mc.example.com, *.example.com, 192.168.0.1, 192.168.*)
client-side-force-disable:
- hypixel.net
- '*.hypixel.net'
- minemen.club
- '*.minemen.club'
- icantjoinlmfao.club
# Fabric registry synchronization will be disabled when installed server-side and validation errors are ignored when installed on client-side.
# Note: this setting only works on 1.20.4+ ViaFabric versions, and it might cause issues, use with caution.
ignore-registry-sync-errors: false

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# Thanks for downloading ViaVersion
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
#
#----------------------------------------------------------#
# GLOBAL OPTIONS #
#----------------------------------------------------------#
#
# Should ViaVersion check for updates?
check-for-updates: true
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
# You can use both this and the block-protocols option at the same time as well.
block-versions: []
# Block specific Minecraft protocol version numbers.
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
block-protocols: []
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customize the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
suppress-conversion-warnings: false
#
#----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
#----------------------------------------------------------#
# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
#
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
# Clients by default send around 20-90 packets per second.
#
# What is the maximum per second a client can send (Use %pps to display their pps)
# Use -1 to disable.
max-pps: 800
max-pps-kick-msg: You are sending too many packets!
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period: 6
# How many packets per second count as a warning?
tracking-warning-pps: 120
# How many warnings over the interval can we have
# This can never be higher than "tracking-period"?
tracking-max-warnings: 4
# The kick message sent if the user hits the max packets per second.
tracking-max-kick-msg: You are sending too many packets, :(
# Should we enable our hologram patch?
# If they're in the wrong place, enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases, when firing lots of pistons, it crashes them.
piston-animation-patch: false
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
chat-nbt-fix: true
# Should we use prefix for team color on 1.13 and above clients?
team-colour-fix: true
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking: true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections: true
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false
#
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names: true
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
#
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Only disable this if you know what you are doing.
cache-1_17-light: true
#
# Get the world names which should be returned for each vanilla dimension
map-1_16-world-names:
overworld: minecraft:overworld
nether: minecraft:the_nether
end: minecraft:the_end
#
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
translate-ocelot-to-cat: false
#
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
enforce-secure-chat: false
#
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
handle-invalid-item-count: false
#
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
hide-scoreboard-numbers: false
#
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
fix-1_21-placement-rotation: false
#
#----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
#----------------------------------------------------------#
#
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# When enabled if certain entity data can't be read, we won't tell you about it
suppress-metadata-errors: false
# When enabled, 1.9+ will be able to block by using shields
shield-blocking: true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand, the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix: false
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: true
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
cancel-block-sounds: true

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#Mon Mar 24 21:06:26 WET 2025
accurateplace-enabled=true
confirmation=true
confirmationType=true
fastbreak-enabled=false

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
challenge_volume = 1.0

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
challenge_volume = 1.0

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{
// If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
"showFoodValuesInTooltip": true,
// If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
"showFoodValuesInTooltipAlways": true,
// If true, shows your current saturation level overlayed on the hunger bar
"showSaturationHudOverlay": true,
// If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
"showFoodValuesHudOverlay": true,
// If true, enables the hunger/saturation/health overlays for food in your off-hand
"showFoodValuesHudOverlayWhenOffhand": true,
// If true, shows your food exhaustion as a progress bar behind the hunger bar
"showFoodExhaustionHudUnderlay": true,
// If true, shows estimated health restored by food on the health bar
"showFoodHealthHudOverlay": true,
// If true, shows your hunger, saturation, and exhaustion level in Debug Screen
"showFoodDebugInfo": true,
// If true, health/hunger overlay will shake to match Minecraft's icon animations
"showVanillaAnimationsOverlay": true,
// Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
"maxHudOverlayFlashAlpha": 0.6499999761581421
}

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#Enables parallel processing of entity.
disabled = false
#Maximum number of threads to use for parallel processing. Set to -1 to use default value. Note: If 'virtualThreads' is enabled, this setting will be ignored.
paraMax = -1
#List of entity class for sync processing.
synchronizedEntities = ["minecraft:experience_orb", "minecraft:tnt", "minecraft:item"]
#Enables parallel processing of entity spawns. Warning, incompatible with Carpet mod lagFreeSpawning rule.
enableAsyncSpawn = true
#Enables async processing of random ticks.
enableAsyncRandomTicks = false

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#safeBlockEntityMap: Boolean. Make 'LevelChunk#blockEntities' thread-safe.
#safeClassInstanceMultiMap: Boolean. Make 'ClassInstanceMultiMap' thread-safe.
#safeLegacyRandomSource: Boolean. Make LegacyRandomSource thread-safe.
#particle$noCulling: A comma-separated list of classes extending 'Particle' that should not be culled.
#particle$noLightCache: A comma-separated list of classes extending 'Particle' that should not use the light cache.
#particle$lockRequired: A comma-separated list of classes extending 'Particle' that require a spin lock.
#particle$lockProvider: A comma-separated list of classes extending 'Particle' that provide a spin lock.
#replaceRandom: A comma-separated list of classes that require multithreaded random sources.
#create$contraptionNoParticleCollision: A comma-separated list of classes extending 'AbstractContraptionEntity' that should not collide with particles.
#
#Sun Mar 15 16:07:29 WET 2026
create$contraptionNoParticleCollision=rbasamoyai.createbigcannons.cannon_control.contraption.PitchOrientedContraptionEntity,rbasamoyai.createbigcannons.cannon_control.contraption.AbstractMountedCannonContraption
particle$lockProvider=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
particle$lockRequired=yesman.epicfight.client.particle.TrailParticle,yesman.epicfight.client.particle.AbstractTrailParticle,com.lowdragmc.photon.client.gameobject.FXObject
particle$noCulling=com.lowdragmc.photon.client.gameobject.FXObject
particle$noLightCache=dev.shadowsoffire.gateways.client.GatewayParticle,com.chailotl.particular.particles.FireflyParticle,com.lowdragmc.photon.client.gameobject.FXObject,net.diebuddies.minecraft.weather.WeatherParticle,cn.coostack.cooparticlesapi.particles.ControlableParticle
replaceRandom=appeng.client.render.effects.LightningArcFX,appeng.client.render.effects.LightningFX,de.cheaterpaul.fallingleaves.util.LeafUtil
safeBlockEntityMap=false
safeClassInstanceMultiMap=false
safeLegacyRandomSource=false
version=2

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{
"version": 1,
"particle": {
"particleLimit": 16384,
"removeIfMissedTick": false,
"particleLightCache": true,
"cullUnderwaterParticleType": true
},
"tick": {
"animationTickMode": "INTERRUPTIBLE",
"particleTickMode": "INTERRUPTIBLE",
"tickWeatherAsync": true,
"deferredTextureTick": true,
"failPerSecLimit": 5,
"failBehavior": "RAISE_CRASH",
"suppressCME": false
},
"rendering": {
"particleCulling": "SPHERE",
"particleRenderingMode": "COMPATIBILITY",
"cullWeathers": true,
"failPerSecLimit": 20,
"failBehavior": "MARK_AS_SYNC"
},
"valkyrienSkies": {
"rainEffect": "STATIONARY",
"fixParticleLights": true
},
"create": {
"rainEffect": "STATIONARY"
},
"cooParticlesAPI": {
"tickMode": "ASYNC_IN_PARALLEL"
}
}

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# This is an example boolean property
exampleBoolean = true
# This is an example enum property
exampleEnum = "Hello"
# This is an example enum list property
exampleEnumList = [ "Hello", "World" ]
# This is an example int property
exampleInt = 42
# This is an example int list property
exampleIntList = [ 12, 24 ]
# This is an example multiline string property
exampleMultilineString = "Hello World"
# This is an example resource location set property
exampleResourceLocationSet = [ "minecraft:diamond", "minecraft:dirt" ]
# This is an example string property
exampleString = "Hello World"
# This is an example string list property
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
# This is an example float inside a category
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"

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# This is an example boolean property
exampleBoolean = true
# This is an example enum property
exampleEnum = "Hello"
# This is an example enum list property
exampleEnumList = [ "Hello", "World" ]
# This is an example int property
exampleInt = 42
# This is an example int list property
exampleIntList = [ 12, 24 ]
# This is an example multiline string property
exampleMultilineString = "Hello World"
# This is an example resource location set property
exampleResourceLocationSet = [ "minecraft:dirt", "minecraft:diamond" ]
# This is an example string property
exampleString = "Hello World"
# This is an example string list property
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
# This is an example float inside a category
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"

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# This is an example boolean property
exampleBoolean = true
exampleEnum = "Hello"
exampleEnumList = [ "Hello", "World" ]
exampleInt = 42
exampleIntList = [ 12, 24 ]
exampleMultilineString = "Hello World"
exampleString = "Hello World"
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"

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{
"general": {
"disable_mod": false,
"hide_bossbar": true,
"shadow_text": true,
"auto_start": false,
"animationSpeed": 1.0,
"always_show_ping": false,
"hide_debug_crosshair": false,
"background_color": 1867534416,
"space_modules": false,
"always_show_profiler": false,
"animations": true,
"fontScale": 0.75,
"hide_sidebar": true,
"always_show_tps": false
},
"modules_right": [
{
"name": "system",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"opengl_version": false,
"allocation_rate": true,
"display": false,
"java_version": false,
"gpu_driver": false,
"memory_usage": true,
"allocated_memory": true,
"cpu": false,
"gpu_utilization": true,
"time": false,
"gpu": false
},
"enabled": true
},
{
"empty_lines": 1,
"name": "empty",
"lines": {
"nothing": true
},
"enabled": true
},
{
"name": "target",
"name_color": 43775,
"value_color": 16777045,
"lines": {
"id_fluid": false,
"fluid_tags": false,
"block_states": true,
"targeted_block": true,
"block_tags": true,
"id_block": true,
"nothing": true,
"nothing2": false,
"targeted_fluid": false,
"targeted_entity": false,
"fluid_states": false
},
"enabled": true
}
],
"modules_left": [
{
"name": "minecraft",
"name_color": 10506797,
"value_color": 43520,
"lines": {
"minecraft": true
},
"enabled": true
},
{
"color_high": 5635925,
"color_med": 16777045,
"name": "fps",
"lines": {
"fps": true
},
"enabled": true,
"color_low": 16733525
},
{
"color_x": 16733525,
"color_y": 5635925,
"color_z": 5636095,
"name": "coords",
"name_color": 16733525,
"lines": {
"chunk_coords": true,
"player_coords": false,
"block_coords": true,
"absolute_velocity": true,
"velocity": true,
"chunk_relative_coords": true,
"horizontal_velocity": true
},
"enabled": true
},
{
"name": "location",
"name_color": 43520,
"value_color": 5636095,
"lines": {
"light": true,
"biome": true,
"rotation": true,
"facing": true,
"slime_chunk": true,
"local_difficulty": false,
"day_ticks": false,
"days_played": true,
"dimension": false,
"highest_block": false,
"highest_block_server": false,
"light_server": false
},
"enabled": true
},
{
"name": "entity",
"name_color": 16733525,
"value_color": 16777045,
"total_entities_color": 16755200,
"lines": {
"entities": false,
"water_creature": false,
"underground_water_creature": false,
"ambient": false,
"particles": false,
"axolotls": false,
"creature": false,
"water_ambient": false,
"monster": true,
"misc": false
},
"enabled": true
}
]
}

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{
// Align player to camera on left & right clicks
"aimOnInteract": true,
// How long player will be aligned to camera after left & right clicks
"aimDuration": 40,
// Angle in degrees within the player will slightly follow camera yaw (while standing still)
"followYaw": 45,
// Does camera should rotate freely during elytra flight
"freeCameraDuringElytraFlight": false,
// Completely remove third-person front view
"skipThirdPersonFrontView": false,
// How fast player changes movement direction in third-person
"playerRotationSpeed": 50,
// How fast player pitch follows camera pitch in third-person
"pitchChangeSpeed": 65
}

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{
"blurExclusions": [
"net.minecraft.class_408",
"com.replaymod.lib.de.johni0702.minecraft.gui.container.AbstractGuiOverlay$UserInputGuiScreen",
"ai.arcblroth.projectInception.client.InceptionInterfaceScreen",
"net.optifine.gui.GuiChatOF",
"baritone.",
"io.github.darkkronicle.advancedchatcore.chat.AdvancedChatScreen",
"net.coderbot.iris.gui.screen.ShaderPackScreen",
"eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay"
],
"fadeTimeMillis": 200,
"fadeOutTimeMillis": 200,
"ease": true,
"radius": 8,
"gradientStart": "#000000",
"gradientStartAlpha": 75,
"gradientEnd": "#000000",
"gradientEndAlpha": 75,
"showScreenTitle": false
}

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# Delete regions from the cache when they have not been loaded for X days.
#
# The cache for a given world is cleaned up whenever you disconnect from the server.
# Entire worlds are cleaned up when the game starts and you have not visited them for X days.
#
# Set to -1 to disabled.
# Set to 0 to clean up everything after every disconnect.
delete-unused-regions-after-days=-1
# Enables support for servers with multiple identically-named worlds.
#
# When enabled, a new local cache is started on each world change. If there are enough chunks with similar content in two caches, they will automatically be merged.
# This does mean that you may need to walk around a little before Bobby loads in cached chunks if there is little identifying information in your world (e.g. flat worlds).
#
# You may need to delete your existing cache if it is comprised of multiple worlds to prevent Bobby from merging into it.
# Requires a `/bobby upgrade` after enabling with existing cache.
dynamic-multi-world=false
enabled=true
# Changes the maximum value configurable for Render Distance.
#
# Requires Sodium.
max-render-distance=32
# Do not load block entities (e.g. chests) in fake chunks.
# These need updating every tick which can add up.
#
# Enabled by default because the render distance for block entities is usually smaller than the server-view distance anyway.
no-block-entities=true
# Reduces the light levels in fake chunks so you can tell the difference from real ones.
taint-fake-chunks=false
# Delays the unloading of chunks which are outside your view distance.
# Saves you from having to reload all chunks when leaving the area for a short moment (e.g. cut scenes).
# Does not work across dimensions.
unload-delay-secs=60
# Overwrites the view-distance of the integrated server.
# This allows Bobby to be useful in Singleplayer.
#
# Disabled when at 0.
# Bobby is active in singleplayer only if this is enabled.
# Requires re-log to en-/disable.
view-distance-overwrite=0

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{
"enableBorderlessFullscreen": true,
"addToVanillaVideoSettings": true,
"enableMacOS": false,
"customWindowDimensions": {
"enabled": false,
"x": 0,
"y": 0,
"width": 0,
"height": 0,
"useMonitorCoordinates": true
},
"forceWindowMonitor": -1
}

View File

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version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.4 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 6) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
# Set to false for the following reasons:
# Incompatible with bobby@5.2.4+mc1.21 (*) (defined in c2me)
enabled = "default"
# (Default: 66) Max render distance allowed in game options
maxViewDistance = "default"
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
# Note: The server must advertise support this protocol for this to work
#
enableExtRenderDistanceProtocol = "default"
[noTickViewDistance]
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
# (Default: 12) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
enableExtRenderDistanceProtocol = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: 2048) Maximum view distance for no-tick view distance
#
# This allows you to specify the maximum view distance that no-tick view distance can support.
# The maximum supported is 1073741823 and the minimum that make sense is 32,
# This option is purely to save memory, as it needs to reserve memory for the maximum view distance
#
# Note: on the client side, `clientSideConfig.modifyMaxVDConfig.maxViewDistance` should also
# be increased to actually expose the view distance in video settings
#
#
maxViewDistance = "default"
[generalOptimizations]
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
[ioSystem]
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@13.0.8 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
[vanillaWorldGenOptimizations]
# (Default: false) Whether to use density function compiler to accelerate world generation
#
# Density function: https://minecraft.wiki/w/Density_function
#
# This functionality compiles density functions from world generation
# datapacks (including vanilla generation) to JVM bytecode to increase
# performance by allowing JVM JIT to better optimize the code
#
# Currently, all functions provided by vanilla are implemented.
# Chunk upgrades from pre-1.18 versions are not implemented and will
# fall back to the unoptimized version of density functions.
#
useDensityFunctionCompiler = "default"
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
#
optimizeStructureWeightSampler = "default"
[vanillaWorldGenOptimizations.nativeAcceleration]
# (Default: false) Enable the use of AVX512 for native acceleration
#
# Currently, AVX512 implementation is generally slower than AVX2 implementations.
# If you ever decide to enable this, make sure you have verified that
# AVX512 implementations are faster on your machine.
#
allowAVX512 = "default"
# (Default: false) Enable the use of bundled native libraries to accelerate world generation
#
enabled = "default"
[chunkSystem]
# (Default: true) Whether to enable async serialization
#
asyncSerialization = "default"
# (Default: false) Whether to recover from errors when loading chunks
# This will cause errored chunk to be regenerated entirely, which may cause data loss
# Only applies when async chunk loading is enabled
#
recoverFromErrors = "default"
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
# which should not cause any behavior change
#
# Note:
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
# These leaks adds up and eventually cause issues after generating millions of chunks
# in a single world instance
#
allowPOIUnloading = "default"
# (Default: true) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
#
# This should not affect other worldgen behavior and game mechanics in general
#
suppressGhostMushrooms = "default"
# (Default: true) Whether to synchronize the management of player tickets
#
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
# The delay in removal increases with the chunk systems throughput, but due to vanillas typically
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
# Enabling this option synchronizes player ticket handling, making it more predictable and
# thus improving compatibility with these contraptions.
#
syncPlayerTickets = "default"

View File

@@ -0,0 +1,2 @@
# This is Carpet Mod's default configuration file
# Settings specified here will be used when a world doesn't have a config file, but they will be completely ignored once the world has one.

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@@ -0,0 +1,459 @@
{
"width": 10,
"height": 10,
"velocityRandomness": 1,
"caveDustEnabled": true,
"seaLevelCheck": true,
"superFlatStatus": false,
"upperLimit": 64.0,
"lowerLimit": -64.0,
"particleMultiplier": 1,
"listNumber": 0,
"particleMultiplierMultiplier": 10,
"list": [
{
"field_13353": "minecraft",
"field_13355": "rain"
},
{
"field_13353": "minecraft",
"field_13355": "dolphin"
},
{
"field_13353": "minecraft",
"field_13355": "glow"
},
{
"field_13353": "minecraft",
"field_13355": "heart"
},
{
"field_13353": "minecraft",
"field_13355": "bubble_pop"
},
{
"field_13353": "minecraft",
"field_13355": "falling_dripstone_water"
},
{
"field_13353": "minecraft",
"field_13355": "flame"
},
{
"field_13353": "minecraft",
"field_13355": "sculk_charge_pop"
},
{
"field_13353": "minecraft",
"field_13355": "item_snowball"
},
{
"field_13353": "minecraft",
"field_13355": "nautilus"
},
{
"field_13353": "minecraft",
"field_13355": "raid_omen"
},
{
"field_13353": "minecraft",
"field_13355": "spore_blossom_air"
},
{
"field_13353": "minecraft",
"field_13355": "falling_obsidian_tear"
},
{
"field_13353": "minecraft",
"field_13355": "dripping_lava"
},
{
"field_13353": "minecraft",
"field_13355": "dust"
},
{
"field_13353": "minecraft",
"field_13355": "bubble_column_up"
},
{
"field_13353": "minecraft",
"field_13355": "block_marker"
},
{
"field_13353": "minecraft",
"field_13355": "gust_emitter_small"
},
{
"field_13353": "minecraft",
"field_13355": "happy_villager"
},
{
"field_13353": "minecraft",
"field_13355": "enchant"
},
{
"field_13353": "minecraft",
"field_13355": "wax_on"
},
{
"field_13353": "minecraft",
"field_13355": "campfire_signal_smoke"
},
{
"field_13353": "minecraft",
"field_13355": "wax_off"
},
{
"field_13353": "minecraft",
"field_13355": "sculk_soul"
},
{
"field_13353": "minecraft",
"field_13355": "falling_spore_blossom"
},
{
"field_13353": "minecraft",
"field_13355": "damage_indicator"
},
{
"field_13353": "minecraft",
"field_13355": "infested"
},
{
"field_13353": "minecraft",
"field_13355": "ash"
},
{
"field_13353": "minecraft",
"field_13355": "explosion"
},
{
"field_13353": "minecraft",
"field_13355": "gust"
},
{
"field_13353": "minecraft",
"field_13355": "electric_spark"
},
{
"field_13353": "minecraft",
"field_13355": "gust_emitter_large"
},
{
"field_13353": "minecraft",
"field_13355": "dust_color_transition"
},
{
"field_13353": "minecraft",
"field_13355": "falling_dust"
},
{
"field_13353": "minecraft",
"field_13355": "current_down"
},
{
"field_13353": "minecraft",
"field_13355": "dust_plume"
},
{
"field_13353": "minecraft",
"field_13355": "item_cobweb"
},
{
"field_13353": "minecraft",
"field_13355": "lava"
},
{
"field_13353": "minecraft",
"field_13355": "reverse_portal"
},
{
"field_13353": "minecraft",
"field_13355": "trial_spawner_detection"
},
{
"field_13353": "minecraft",
"field_13355": "bubble"
},
{
"field_13353": "minecraft",
"field_13355": "landing_lava"
},
{
"field_13353": "minecraft",
"field_13355": "sneeze"
},
{
"field_13353": "minecraft",
"field_13355": "dripping_water"
},
{
"field_13353": "minecraft",
"field_13355": "landing_honey"
},
{
"field_13353": "minecraft",
"field_13355": "soul"
},
{
"field_13353": "minecraft",
"field_13355": "note"
},
{
"field_13353": "minecraft",
"field_13355": "mycelium"
},
{
"field_13353": "minecraft",
"field_13355": "explosion_emitter"
},
{
"field_13353": "minecraft",
"field_13355": "underwater"
},
{
"field_13353": "minecraft",
"field_13355": "small_gust"
},
{
"field_13353": "minecraft",
"field_13355": "block"
},
{
"field_13353": "minecraft",
"field_13355": "totem_of_undying"
},
{
"field_13353": "minecraft",
"field_13355": "large_smoke"
},
{
"field_13353": "minecraft",
"field_13355": "ominous_spawning"
},
{
"field_13353": "minecraft",
"field_13355": "item_slime"
},
{
"field_13353": "minecraft",
"field_13355": "instant_effect"
},
{
"field_13353": "minecraft",
"field_13355": "entity_effect"
},
{
"field_13353": "minecraft",
"field_13355": "falling_nectar"
},
{
"field_13353": "minecraft",
"field_13355": "cherry_leaves"
},
{
"field_13353": "minecraft",
"field_13355": "item"
},
{
"field_13353": "minecraft",
"field_13355": "sculk_charge"
},
{
"field_13353": "minecraft",
"field_13355": "elder_guardian"
},
{
"field_13353": "minecraft",
"field_13355": "vault_connection"
},
{
"field_13353": "minecraft",
"field_13355": "poof"
},
{
"field_13353": "minecraft",
"field_13355": "scrape"
},
{
"field_13353": "minecraft",
"field_13355": "sonic_boom"
},
{
"field_13353": "minecraft",
"field_13355": "sweep_attack"
},
{
"field_13353": "minecraft",
"field_13355": "shriek"
},
{
"field_13353": "minecraft",
"field_13355": "portal"
},
{
"field_13353": "minecraft",
"field_13355": "falling_lava"
},
{
"field_13353": "minecraft",
"field_13355": "dragon_breath"
},
{
"field_13353": "minecraft",
"field_13355": "small_flame"
},
{
"field_13353": "minecraft",
"field_13355": "egg_crack"
},
{
"field_13353": "minecraft",
"field_13355": "angry_villager"
},
{
"field_13353": "minecraft",
"field_13355": "splash"
},
{
"field_13353": "minecraft",
"field_13355": "crit"
},
{
"field_13353": "minecraft",
"field_13355": "soul_fire_flame"
},
{
"field_13353": "minecraft",
"field_13355": "witch"
},
{
"field_13353": "minecraft",
"field_13355": "smoke"
},
{
"field_13353": "minecraft",
"field_13355": "glow_squid_ink"
},
{
"field_13353": "minecraft",
"field_13355": "spit"
},
{
"field_13353": "minecraft",
"field_13355": "falling_honey"
},
{
"field_13353": "minecraft",
"field_13355": "campfire_cosy_smoke"
},
{
"field_13353": "minecraft",
"field_13355": "snowflake"
},
{
"field_13353": "minecraft",
"field_13355": "fishing"
},
{
"field_13353": "minecraft",
"field_13355": "flash"
},
{
"field_13353": "minecraft",
"field_13355": "white_smoke"
},
{
"field_13353": "minecraft",
"field_13355": "falling_water"
},
{
"field_13353": "minecraft",
"field_13355": "squid_ink"
},
{
"field_13353": "minecraft",
"field_13355": "dust_pillar"
},
{
"field_13353": "minecraft",
"field_13355": "dripping_honey"
},
{
"field_13353": "minecraft",
"field_13355": "enchanted_hit"
},
{
"field_13353": "minecraft",
"field_13355": "warped_spore"
},
{
"field_13353": "minecraft",
"field_13355": "dripping_obsidian_tear"
},
{
"field_13353": "minecraft",
"field_13355": "cloud"
},
{
"field_13353": "minecraft",
"field_13355": "end_rod"
},
{
"field_13353": "minecraft",
"field_13355": "trial_omen"
},
{
"field_13353": "cavedust",
"field_13355": "cave_dust"
},
{
"field_13353": "minecraft",
"field_13355": "composter"
},
{
"field_13353": "minecraft",
"field_13355": "landing_obsidian_tear"
},
{
"field_13353": "minecraft",
"field_13355": "white_ash"
},
{
"field_13353": "minecraft",
"field_13355": "crimson_spore"
},
{
"field_13353": "minecraft",
"field_13355": "dripping_dripstone_water"
},
{
"field_13353": "minecraft",
"field_13355": "effect"
},
{
"field_13353": "minecraft",
"field_13355": "trial_spawner_detection_ominous"
},
{
"field_13353": "minecraft",
"field_13355": "vibration"
},
{
"field_13353": "minecraft",
"field_13355": "falling_dripstone_lava"
},
{
"field_13353": "minecraft",
"field_13355": "dripping_dripstone_lava"
},
{
"field_13353": "minecraft",
"field_13355": "firework"
}
],
"newId": {
"field_13353": "cavedust",
"field_13355": "cave_dust"
}
}

View File

@@ -0,0 +1,7 @@
{
"enableMessageAnimation": true,
"enableTextFieldAnimation": true,
"removeMessageIndicator": true,
"fadeTimeMessage": 150,
"fadeTimeTextField": 170
}

View File

@@ -0,0 +1,39 @@
{
gui: {
autofocus_search_bar: false,
show_autocomplete: true,
autocomplete_shows_regular_names: true,
show_resize_widget: true,
grid_width: 9,
grid_height: 6,
hide_memory_ids: true,
item_list_text_scale: 0,
use_custom_name_in_g_u_is: true,
inventory_button: {
enabled: true,
show_extra: true,
always_show_extra: false,
show_export: false
}
},
rendering: {
name_range: 12
},
debug: {
show_dev_hud: false,
disable_container_names: false
},
storage: {
readable_json_memories: false,
storage_backend: "NBT"
},
compatibility: {
shulker_box_tooltip_integration: true,
wthit_integration: true,
litematica: {
material_list_search_buttons: true,
count_ender_chest_materials: true,
count_nearby_materials: false
}
}
}

View File

@@ -0,0 +1,146 @@
# !!!DO NOT CHANGE THIS!!!
#
# Default: 5
config-version = 5
# Controls whether chunks in the 3x3 area centered at player's position are animated.
#
# Default: true
animate-near-player = true
# Controls the angle by which the start position is rotated.
# 0° is directly vertical, 90° is horizontal (away from the player).
# Used only for 'Full' animation type.
#
# Default: 0.0
# Range: [0.0..90.0]
animation-angle = 0.0
# Controls the speed of the chunk's movement relative to time.
#
# Default: ease_out
# Possible: [linear, ease_out, ease_circular, bounce]
animation-curve = "ease_out"
# Controls whether chunk motion animation is played.
#
# Default: false
animation-enabled = false
# Controls the intensity of the animation.
# Ignored if 'Full' animation type is used.
#
# Default: 1.0
# Range: [0.01..1.0]
animation-factor = 1.0
# Controls the start position of chunk's movement.
# Used only for 'Full' animation type.
#
# Default: -64.0
# Range: [-128.0..128.0]
animation-offset = -64.0
# Controls whether to automatically inject animation into Iris shaders.
#
# Default: true
animation-patch-shaders = true
# Controls the time it takes for chunk animation to end.
#
# Default: 2.56
# Range: [0.01..10.0]
animation-time = 2.56
# Controls how animation looks.
#
# Default: full
# Possible: [full, scale, jagged, displacement]
animation-type = "full"
# Controls the speed of the fading relative to time.
# Linear - equally distributed from 0 to 1.
# Quintic - smoother transition, is less noticeable.
#
# Default: quintic
# Possible: [linear, quintic]
fade-curve = "quintic"
# Controls whether chunk fading is enabled.
# Fading is done by gradually mixing chunk's color with fog color.
#
# Default: true
fade-enabled = true
# Controls the mix function used for mixing between sky and chunk color.
# Linear - basic color mixing in RGB space.
# Oklab - uses Oklab space to mix colors. This is more perceptually correct and makes the transition less noticeable, especially with contrasting colors. But is a bit more expensive than Linear.
#
# Default: linear
# Possible: [linear, oklab]
fade-mix-type = "linear"
# Controls whether chunks in the 3x3 area centered at player's position are faded.
#
# Default: true
fade-near-player = true
# Controls whether to automatically inject fading into Iris shaders. Injection will silently fail if not possible.
#
# Default: true
fade-patch-shaders = true
# Controls the time it takes for chunks to fade in fully.
#
# Default: 0.75
# Range: [0.01..10.0]
fade-time = 0.75
# Controls how fading looks.
#
# Default: full
# Possible: [full, lined, block, vertex, fragmented]
fade-type = "full"
# Controls whether to animate Minecraft chunks if Distant Horizons LOD rendering is enabled.
#
# Default: false
fade-with-dh = false
# Controls whether to override fog color by the sky color below it. This fixes the issue of seeing terrain silhouettes against the sky. If you see sun/moon through terrain or you don't like how it looks, you can try tweaking this.
#
# Default: cylindrical
# Possible: [cylindrical, none]
fog-override = "cylindrical"
# If disabled, fade, animation and world curvature are also disabled.
# You can also assign a keybind to toggle this without using this menu.
#
# Default: true
mod-enabled = true
# Controls whether the Chunks Fade In tab is added to Sodium settings.
#
# Default: true
show-mod-tab-in-settings = true
# Enables the update notifier when joining a world.
#
# Default: true
update-notifier-enabled = true
# Controls the circumference of the world.
# Negative values make it curl up instead of down.
#
# Default: 16384
world-curvature = 16384
# If enabled, the world will be curved, as if the world was a spherical planet.
#
# Default: false
world-curvature-enabled = false
# Controls whether to automatically inject world curvature into Iris shaders.
#
# Default: true
world-curvature-patch-shaders = true

View File

@@ -0,0 +1,8 @@
{
"version": 2,
"language": "en",
"continueOnRestart": false,
"forceLoadExistingChunks": false,
"silent": false,
"updateInterval": 1
}

View File

@@ -0,0 +1,9 @@
world=minecraft:overworld
cancelled=true
center-x=-1042.3795656617754
center-z=831.6441012056641
radius=2048.0
shape=circle
pattern=region
chunks=65999
time=72724

View File

@@ -0,0 +1,19 @@
{
"version": 0,
"is_active": true,
"onlycontainers": true,
"sneaktodye": false,
"containers": [
"minecraft:ender_chest",
"minecraft:vault",
"minecraft:composter",
"minecraft:respawn_anchor",
"minecraft:jukebox",
"minecraft:decorated_pot",
"minecraft:chiseled_bookshelf",
"minecraft:beacon",
"minecraft:stonecutter",
"minecraft:grindstone",
"minecraft:crafting_table"
]
}

View File

@@ -0,0 +1,14 @@
{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Please check out https://stopmodreposts.org/ for more information on why this feature exists.
"enableAntiRepostingCheck": true,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

View File

@@ -0,0 +1 @@
timer = 600

View File

@@ -0,0 +1,6 @@
{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

View File

@@ -0,0 +1,233 @@
{
"thunderstormWinds": true,
"additionalThunderSounds": true,
"metalSounds": true,
"fabricSounds": true,
"glassSounds": true,
"foliageSounds": true,
"waterSounds": true,
"evaporativeSounds": true,
"crystalSounds": true,
"musicalSounds": true,
"bellSounds": true,
"METAL_BLOCKS": [
"minecraft:copper_block",
"minecraft:weathered_copper",
"minecraft:exposed_copper",
"minecraft:oxidized_copper",
"minecraft:waxed_copper_block",
"minecraft:waxed_weathered_copper",
"minecraft:waxed_exposed_copper",
"minecraft:waxed_oxidized_copper",
"minecraft:copper_bulb",
"minecraft:weathered_copper_bulb",
"minecraft:exposed_copper_bulb",
"minecraft:oxidized_copper_bulb",
"minecraft:waxed_copper_bulb",
"minecraft:waxed_weathered_copper_bulb",
"minecraft:waxed_exposed_copper_bulb",
"minecraft:waxed_oxidized_copper_bulb",
"minecraft:copper_grate",
"minecraft:weathered_copper_grate",
"minecraft:exposed_copper_grate",
"minecraft:oxidized_copper_grate",
"minecraft:waxed_copper_grate",
"minecraft:waxed_weathered_copper_grate",
"minecraft:waxed_exposed_copper_grate",
"minecraft:waxed_oxidized_copper_grate",
"minecraft:chiseled_copper",
"minecraft:weathered_chiseled_copper",
"minecraft:exposed_chiseled_copper",
"minecraft:oxidized_chiseled_copper",
"minecraft:waxed_chiseled_copper",
"minecraft:waxed_weathered_chiseled_copper",
"minecraft:waxed_exposed_chiseled_copper",
"minecraft:waxed_oxidized_chiseled_copper",
"minecraft:cut_copper",
"minecraft:weathered_cut_copper",
"minecraft:exposed_cut_copper",
"minecraft:oxidized_cut_copper",
"minecraft:waxed_cut_copper",
"minecraft:waxed_weathered_cut_copper",
"minecraft:waxed_exposed_cut_copper",
"minecraft:waxed_oxidized_cut_copper",
"minecraft:cut_copper_stairs",
"minecraft:weathered_cut_copper_stairs",
"minecraft:exposed_cut_copper_stairs",
"minecraft:oxidized_cut_copper_stairs",
"minecraft:waxed_cut_copper_stairs",
"minecraft:waxed_weathered_cut_copper_stairs",
"minecraft:waxed_exposed_cut_copper_stairs",
"minecraft:waxed_oxidized_cut_copper_stairs",
"minecraft:cut_copper_slab",
"minecraft:weathered_cut_copper_slab",
"minecraft:exposed_cut_copper_slab",
"minecraft:oxidized_cut_copper_slab",
"minecraft:waxed_cut_copper_slab",
"minecraft:waxed_weathered_cut_copper_slab",
"minecraft:waxed_exposed_cut_copper_slab",
"minecraft:waxed_oxidized_cut_copper_slab",
"minecraft:copper_trapdoor",
"minecraft:exposed_copper_trapdoor",
"minecraft:weathered_copper_trapdoor",
"minecraft:oxidized_copper_trapdoor",
"minecraft:waxed_copper_trapdoor",
"minecraft:waxed_exposed_copper_trapdoor",
"minecraft:waxed_weathered_copper_trapdoor",
"minecraft:waxed_oxidized_copper_trapdoor",
"minecraft:lantern",
"minecraft:soul_lantern",
"minecraft:iron_trapdoor",
"minecraft:netherite_block",
"minecraft:iron_block",
"minecraft:raw_iron_block",
"minecraft:raw_copper_block",
"minecraft:raw_gold_block",
"minecraft:cracked_deepslate_tiles",
"minecraft:deepslate_tile_slab",
"minecraft:deepslate_tiles",
"minecraft:deepslate_tile_stairs",
"minecraft:gold_block",
"minecraft:cauldron",
"minecraft:anvil",
"minecraft:chipped_anvil",
"minecraft:damaged_anvil",
"minecraft:smithing_table",
"minecraft:ancient_debris",
"minecraft:gilded_blackstone",
"minecraft:trial_spawner",
"minecraft:vault",
"minecraft:spawner",
"minecraft:hopper",
"minecraft:chain"
],
"FABRIC_BLOCKS": [
"minecraft:white_wool",
"minecraft:orange_wool",
"minecraft:magenta_wool",
"minecraft:light_blue_wool",
"minecraft:yellow_wool",
"minecraft:lime_wool",
"minecraft:pink_wool",
"minecraft:gray_wool",
"minecraft:light_gray_wool",
"minecraft:cyan_wool",
"minecraft:purple_wool",
"minecraft:blue_wool",
"minecraft:brown_wool",
"minecraft:green_wool",
"minecraft:red_wool",
"minecraft:black_wool",
"minecraft:white_carpet",
"minecraft:orange_carpet",
"minecraft:magenta_carpet",
"minecraft:light_blue_carpet",
"minecraft:yellow_carpet",
"minecraft:lime_carpet",
"minecraft:pink_carpet",
"minecraft:gray_carpet",
"minecraft:light_gray_carpet",
"minecraft:cyan_carpet",
"minecraft:purple_carpet",
"minecraft:blue_carpet",
"minecraft:brown_carpet",
"minecraft:green_carpet",
"minecraft:red_carpet",
"minecraft:black_carpet",
"minecraft:white_bed",
"minecraft:orange_bed",
"minecraft:magenta_bed",
"minecraft:light_blue_bed",
"minecraft:yellow_bed",
"minecraft:lime_bed",
"minecraft:pink_bed",
"minecraft:gray_bed",
"minecraft:light_gray_bed",
"minecraft:cyan_bed",
"minecraft:purple_bed",
"minecraft:blue_bed",
"minecraft:brown_bed",
"minecraft:green_bed",
"minecraft:red_bed",
"minecraft:black_bed"
],
"FOLIAGE_BLOCKS": [
"minecraft:oak_leaves",
"minecraft:spruce_leaves",
"minecraft:birch_leaves",
"minecraft:jungle_leaves",
"minecraft:acacia_leaves",
"minecraft:dark_oak_leaves",
"minecraft:mangrove_leaves",
"minecraft:cherry_leaves",
"minecraft:azalea_leaves",
"minecraft:flowering_azalea_leaves"
],
"WATER_BLOCKS": [
"minecraft:water",
"minecraft:water_cauldron"
],
"GLASS_BLOCKS": [
"minecraft:glass",
"minecraft:tinted_glass",
"minecraft:ice",
"minecraft:blue_ice",
"minecraft:packed_ice",
"minecraft:light_gray_stained_glass",
"minecraft:green_stained_glass",
"minecraft:brown_stained_glass",
"minecraft:blue_stained_glass",
"minecraft:red_stained_glass",
"minecraft:pink_stained_glass",
"minecraft:magenta_stained_glass",
"minecraft:yellow_stained_glass",
"minecraft:gray_stained_glass",
"minecraft:black_stained_glass",
"minecraft:white_stained_glass",
"minecraft:lime_stained_glass",
"minecraft:purple_stained_glass",
"minecraft:light_blue_stained_glass",
"minecraft:orange_stained_glass",
"minecraft:cyan_stained_glass",
"minecraft:redstone_lamp",
"minecraft:daylight_detector",
"minecraft:beacon"
],
"CRYSTAL_BLOCKS": [
"minecraft:amethyst_block",
"minecraft:budding_amethyst",
"minecraft:amethyst_cluster",
"minecraft:small_amethyst_bud",
"minecraft:medium_amethyst_bud",
"minecraft:large_amethyst_bud"
],
"MUSICAL_BLOCKS": [
"minecraft:note_block"
],
"BELL_BLOCKS": [
"minecraft:bell"
],
"EVAPORATIVE_BLOCKS": [
"minecraft:lava",
"minecraft:lava_cauldron",
"minecraft:campfire",
"minecraft:soul_campfire",
"minecraft:fire",
"minecraft:soul_fire",
"minecraft:magma_block"
],
"vanillaRainVolume": 0.2,
"metalBlocksVolume": 0.5,
"fabricBlocksVolume": 0.75,
"glassBlocksVolume": 0.5,
"foliageBlocksVolume": 0.5,
"waterBlocksVolume": 0.175,
"musicalBlocksVolume": 0.2,
"crystalBlocksVolume": 0.3,
"evaporativeBlocksVolume": 0.2,
"bellBlocksVolume": 0.2,
"thunderstormWindsVolume": 1.5,
"thunderstormWindsFrequency": 15,
"additionalThunderVolume": 10.0,
"additionalThunderFrequency": 150
}

View File

@@ -0,0 +1,151 @@
{
"_schemaVersion": 7,
"_lastMCVersionId": 767,
"generalSettings": {
"detectATLauncherInstance": true,
"detectCurseManifest": true,
"detectMultiMCManifest": true,
"detectMCUpdaterInstance": true,
"detectTechnicPack": true,
"detectModrinthPack": true,
"detectBiomeData": true,
"detectDimensionData": true,
"detectWorldData": true,
"clientId": "450485984333660181",
"defaultIcon": "grass",
"enableJoinRequests": false,
"preferredClientLevel": 3,
"resetTimeOnInit": false,
"autoRegister": false
},
"biomeSettings": {
"fallbackBiomeIcon": "unknown",
"biomeData": {
"default": {
"textOverride": "Playing in {biome.name}"
}
}
},
"dimensionSettings": {
"fallbackDimensionIcon": "unknown",
"dimensionData": {
"default": {
"textOverride": "In the {dimension.name}"
}
}
},
"serverSettings": {
"fallbackServerIcon": "default",
"fallbackServerName": "Minecraft Server",
"fallbackServerMotd": "A Minecraft Server",
"serverData": {
"default": {
"textOverride": "Playing on {server.motd.raw}"
}
},
"pingRateInterval": 5,
"pingRateUnit": "minutes"
},
"statusMessages": {
"mainMenuData": {
"textOverride": "In the Main Menu"
},
"loadingData": {
"textOverride": "Loading..."
},
"lanData": {
"textOverride": "Playing on a LAN Server"
},
"singleplayerData": {
"textOverride": "Playing Singleplayer"
},
"realmData": {
"textOverride": "Playing on {server.motd.raw}"
}
},
"advancedSettings": {
"enablePerGui": false,
"enablePerItem": false,
"enablePerEntity": false,
"formatWords": true,
"debugMode": false,
"verboseMode": false,
"refreshRate": 2,
"allowPlaceholderPreviews": false,
"guiSettings": {
"fallbackGuiIcon": "unknown",
"guiData": {
"default": {
"textOverride": "In {screen.name}"
}
}
},
"itemMessages": {
"default": "Holding {item.message.holding}"
},
"entitySettings": {
"fallbackEntityIcon": "unknown",
"targetData": {
"default": {
"textOverride": "Targeting {entity.target.name}"
}
},
"ridingData": {
"default": {
"textOverride": "Riding {entity.riding.name}"
}
}
},
"allowEndpointIcons": true,
"serverIconEndpoint": "https://api.mcsrvstat.us/icon/{server.address.short}",
"playerSkinEndpoint": "https://mc-heads.net/avatar/{getOrDefault(player.uuid.short, player.name)}",
"allowDuplicatePackets": false,
"maxConnectionAttempts": 10,
"enableClassGraph": false
},
"accessibilitySettings": {
"languageId": "en_us",
"stripTranslationColors": false,
"stripTranslationFormatting": false,
"stripExtraGuiElements": false,
"configKeyCode": 96
},
"displaySettings": {
"presenceData": {
"enabled": true,
"useAsMain": false,
"isInstance": false,
"activityType": 0,
"statusDisplayType": 0,
"partyPrivacy": 1,
"details": "{getFirst(menu.message, dimension.message)}",
"detailsUrl": "",
"gameState": "{getOrDefault(server.message)} {getOrDefault(pack.name)}",
"gameStateUrl": "",
"appName": "",
"largeImageKey": "{getFirst(menu.icon, dimension.icon)}",
"largeImageText": "{getFirst(menu.message, dimension.message)}",
"largeImageUrl": "",
"smallImageKey": "{getFirst(server.icon, pack.icon)}",
"smallImageText": "{getOrDefault(server.message)} {getOrDefault(pack.name)}",
"smallImageUrl": "",
"startTimestamp": "{data.general.time}",
"endTimestamp": "",
"buttons": {}
},
"dynamicIcons": {
"Didas72": "https://mc-heads.net/avatar/8aa245330da2422188a1508b0dc57874"
},
"dynamicVariables": {
"mods": "{general.mods} Mod(s)",
"player_info_coordinate": "At {player.position.x}, {player.position.z}",
"players": "{server.players.current} / {server.players.max} Players",
"player_info_in": "({custom.player_info.health})",
"player_info_items": "Items: {item.main_hand.message}",
"player_info_out": "As {player.name}",
"player_info_health": "Health: {player.health.current}/{player.health.max}",
"world_info": "On {world.name}",
"pack": "{pack.name}"
}
}
}

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#Change this to no to prevent mod translation downloads
download=yes

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{
"fullscreenMode": "BORDERLESS",
"preferredFullscreenMode": "BORDERLESS",
"fullscreenType": "minecraft:default",
"borderlessFullscreenType": "windows:windowed",
"preferredMonitor": "0,0,3440,1440"
}

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{
"effectType": "AURA",
"effectSpeed": "NORMAL",
"effectThorn": "ANIMATION",
"toggleEnchants": true,
"toggleNetherites": true,
"toggleArmorTypes": true,
"toggleThorns": true,
"toggleDurability": true,
"toggleMending": true,
"toggleEmptyBar": true,
"toggleItemBar": true,
"toggleVanillaTexture": true,
"toggleCompatibleHeartMod": false,
"toggleInverseSlot": false,
"toggleSortSpecialItem": true
}

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{
"disableMod": false,
"inventoryRow": 3,
"holdToSwap": true,
"holdToSwapBar": false,
"allowDoubleTap": true,
"holdTime": 200,
"doubleTapWindow": 300,
"displayDoubleHotbar": true,
"shift": 21,
"renderCrop": 0,
"wooshVolume": 0,
"reverseBars": false
}

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{
// Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.
"enableRecursiveOpening": true,
// How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.
// min: 1, max: 64
"recursiveOpeningMaxBlocksDistance": 10,
// When enables, the mod works with double doors.
"enableDoors": true,
// When enables, the mod works with double fence gates.
"enableFenceGates": true,
// When enables, the mod works with double trapdoors.
"enableTrapdoors": true
}

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{
"enabled": true,
"idle_time": 0,
"uncap_menu_frame_rate": false,
"states": {
"hovered": {
"frame_rate_target": 60,
"volume_multipliers": {
"master": 1.0
},
"graphics_state": "default",
"show_toasts": true,
"run_garbage_collector": false
},
"unfocused": {
"frame_rate_target": 1,
"volume_multipliers": {
"master": 0.25
},
"graphics_state": "default",
"show_toasts": false,
"run_garbage_collector": false
},
"invisible": {
"frame_rate_target": 0,
"volume_multipliers": {
"master": 0.0
},
"graphics_state": "default",
"show_toasts": false,
"run_garbage_collector": false
},
"abandoned": {
"frame_rate_target": 10,
"volume_multipliers": {
"master": 1.0
},
"graphics_state": "default",
"show_toasts": false,
"run_garbage_collector": false
}
}
}

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#Amount of spaces to add at the beginning of an effect description.
#Default Value: 0
#Range: 0 ~ 24
description_indentation = 0
[items]
#Add effects to food tooltips.
#Default Value: true
food_effects = true
#Items that should support descriptions for the effects on their inventory tooltip.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
#Default Value: [minecraft:potion, minecraft:splash_potion, minecraft:lingering_potion, minecraft:tipped_arrow, minecraft:suspicious_stew]
supported_items = ["minecraft:potion", "minecraft:splash_potion", "minecraft:lingering_potion", "minecraft:tipped_arrow", "minecraft:suspicious_stew"]
#Only reveal effect description for items while any shift key is held.
#Default Value: false
shift_to_reveal = false
#Add effect description to item tooltips.
#Default Value: true
description = true
[widgets]
#Add the internal id of an effect to effect widget tooltips.
#Default Value: false
internal_id = false
#Add effect description to effect widget tooltips in the survival and creative inventory screens.
#Default Value: true
description = true
#Add the effect name and duration to large effect widget tooltips, even though the widget already contains both.
#Default Value: NAME_AND_DURATION
#Allowed Values: NAME_ONLY, NAME_AND_DURATION, NONE
name_and_duration = "NAME_AND_DURATION"
#Add attributes granted by an effect to effect widget tooltips.
#Default Value: true
attributes = true
#Add the name of the mod that added an effect to effect widget tooltips.
#Default Value: false
mod_name = false

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/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: false;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: normal;
/**
* Where EMI should pull stacks from to populate the index.
*/
index-source: creative;
/**
* Which sidebar should be searched using the search bar.
*/
search-sidebar: right;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-craftables;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: liters;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: true;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* Whether the EMI config button should be visible.
*/
emi-config-button-visibility: shown;
/**
* Whether the recipe tree button should be visible.
*/
recipe-tree-button-visibility: auto;
/**
* The maximum height the recipe screen will grow to be if space is available in
* pixels.
*/
maximum-recipe-screen-height: 256;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: favorites;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 12, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: transparent;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index, craftables;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 12, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: transparent;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuses the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* Return to the next page in EMI after going back.
*/
forward: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* Copies the hovered recipe's ID to the clipboard
*/
copy-recipe-id: "key.keyboard.unknown";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether to display additional widgets added to recipes from other mods.
* These are typically developer facing and compatibility related, and not useful
* for players.
*/
show-recipe-decorators: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}

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{
"enabled": {
"//": "Determines if the mod and its features are enabled.",
"//default": true,
"value": true
},
"only_on_books": {
"//": [
"When enabled, descriptions will only be displayed when looking at an enchanted ",
"book. "
],
"//default": false,
"value": false
},
"only_in_enchanting_table": {
"//": [
"When enabled, descriptions will only be displayed when inside the enchanting ",
"table GUI. "
],
"//default": false,
"value": false
},
"require_keybind": {
"//": [
"When enabled, descriptions will only be displayed when the user holds the shift ",
"key. "
],
"//default": false,
"value": false
},
"activate_text": {
"//": [
"This text will be displayed when the require_keybind option is enabled and the ",
"user has not held the keybind. "
],
"//default": {
"translate": "enchdesc.activate.message",
"color": "dark_gray"
},
"value": {
"translate": "enchdesc.activate.message",
"color": "dark_gray"
}
},
"prefix": {
"//": [
"Text that will be added to the start of each description. This can be used to ",
"add indents and other decorators. "
],
"//default": "",
"value": ""
},
"suffix": {
"//": "Text that will be added to the end of each description.",
"//default": "",
"value": ""
},
"style": {
"//": [
"The style of the description text. This controls the color, format, font, and ",
"other visual properties of the description. "
],
"//default": {
"color": "dark_gray"
},
"value": {
"color": "dark_gray"
}
}
}

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#Configuration file for Enhanced Block Entities
#Sat Jan 10 23:10:32 WET 2026
bed_ao=false
bell_ao=true
chest_ao=false
christmas_chests=allowed
decorated_pot_ao=false
experimental_beds=true
experimental_chests=true
experimental_signs=true
force_resource_pack_compat=false
render_enhanced_beds=true
render_enhanced_bells=true
render_enhanced_chests=true
render_enhanced_decorated_pots=true
render_enhanced_shulker_boxes=true
render_enhanced_signs=true
shulker_box_ao=false
sign_ao=false
sign_text_rendering=smart

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{
"optifine_limitRandomVariantGapsBy10": true,
"optifine_allowWeirdSkipsInTrueRandom": true,
"optifine_preventBaseTextureInOptifineDirectory": true,
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"enableEmissiveTextures": true,
"enableEnchantedTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"alwaysCheckVanillaEmissiveSuffix": true,
"enableArmorAndTrims": true,
"skinFeaturesEnabled": true,
"skinTransparencyMode": "ETF_SKINS_ONLY",
"skinTransparencyInExtraPixels": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"logTextureDataInitialization": false,
"hideConfigButton": false,
"configButtonLoc": "BOTTOM_RIGHT",
"disableVanillaDirectoryVariantTextures": false,
"use3DSkinLayerPatch": true,
"enableFullBodyWardenTextures": true,
"entityEmissiveOverrides": {},
"propertiesDisabled": [],
"propertyInvertUpdatingOverrides": [],
"entityRandomOverrides": {},
"entityEmissiveBrightOverrides": {},
"entityRenderLayerOverrides": {},
"entityLightOverrides": {}
}

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{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"minecraft:firework_rocket",
"create:carriage_contraption",
"mts:builder_existing",
"mts:builder_rendering",
"mts:builder_seat",
"minecraft:acacia_boat",
"minecraft:acacia_chest_boat",
"minecraft:birch_boat",
"minecraft:birch_chest_boat",
"minecraft:cherry_boat",
"minecraft:cherry_chest_boat",
"minecraft:dark_oak_boat",
"minecraft:dark_oak_chest_boat",
"minecraft:jungle_boat",
"minecraft:jungle_chest_boat",
"minecraft:mangrove_boat",
"minecraft:mangrove_chest_boat",
"minecraft:oak_boat",
"minecraft:oak_chest_boat",
"minecraft:pale_oak_boat",
"minecraft:pale_oak_chest_boat",
"minecraft:spruce_boat",
"minecraft:spruce_chest_boat",
"minecraft:bamboo_raft",
"minecraft:bamboo_chest_raft"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

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{
"ignoredConfigIds": []
}

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{
"show_blast_wave": true,
"show_fireball": true,
"show_mushroom_cloud": true,
"show_sparks": true,
"spark_size": 5.3,
"spark_opacity": 0.7,
"show_default_explosion": false,
"underwater_explosions": true,
"show_shockwave": true,
"show_underwater_blast_wave": true,
"bubble_amount": 50,
"show_underwater_sparks": false,
"underwater_spark_size": 4.0,
"underwater_spark_opacity": 0.3,
"show_default_explosion_underwater": false,
"dynamic_size": true,
"dynamic_underwater": true,
"extra_power": false,
"big_extra_power": 0.0,
"small_extra_power": 0.0,
"attempt_better_small_explosions": true,
"small_explosion_y_offset": -0.5,
"attempt_power_knockback_calc": false,
"bypass_power_for_singleplayer": true,
"mod_enabled": true,
"emissive_explosion": true,
"emissive_water_explosion": true,
"always_show": false,
"debug_logs": false
}

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#Indigo properties file
#Sun Mar 15 16:07:37 WET 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto

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{
"overlayFade": "DISABLED",
"titlescreenFade": "DISABLED",
"titlescreenfadetime": 0.0,
"subtitleFade": "ENABLED",
"chatFade": "ENABLED"
}

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{
"version": 1,
"displayDebugData": false,
"enabled": true,
"leafSize": 5,
"leafLifespan": 200,
"leafSpawnRate": 10,
"coniferLeafSpawnRate": 0,
"cherrySpawnRate": 10,
"snowflakeSpawnRate": 15,
"dropFromPlayerPlacedBlocks": true,
"leavesOnBlockHit": true,
"minimumFreeSpaceBelow": 1,
"windEnabled": true,
"windlessDimensions": [
"minecraft:the_end",
"minecraft:the_nether"
],
"leafSettings": {},
"leafSpawners": [],
"fallSpawnRateFactor": 1.8,
"winterSpawnRateFactor": 0.1,
"startingSpawnRadius": 0,
"decaySpawnRateFactor": 2.6,
"maxDecayLeaves": 9,
"registerParticles": true
}

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# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Save memory overhead from empty data component maps/patched
dataComponentPatch = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

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{
"configVersion": 2,
"enabledByDefault": true,
"xOffset": 0,
"sneakXOffset": 0,
"sitXOffset": 0,
"renderStuckFeatures": true,
"vanillaHands": false,
"doubleHands": false,
"autoVanillaHands": [
"twilightforest:filled_ore_map",
"twilightforest:filled_magic_map",
"twilightforest:filled_maze_map",
"antiqueatlas:antique_atlas"
],
"autoToggleModItems": [
"exposure:camera"
]
}

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{
"easeInType": "easeInOutExpo",
"easeInAnimationType": "slideUp",
"easeOutType": "easeInOutExpo",
"easeOutAnimationType": "slideUp",
"easeInDuration": 0.3,
"easeOutDuration": 0.3,
"disableEaseIn": false,
"disableEaseOut": false,
"disableAllBackgroundModifications": false,
"bgColorTint": -1442840576,
"bgBlurIntensity": 0.6,
"disableBgBlur": false,
"disableBgTint": false,
"disabledScreens": [
"top.theillusivec4.curios.client.gui.CuriosScreen"
],
"disableCrossInventoryAnimations": true
}

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#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"

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{
"movement": {
"flightMode": "DEFAULT",
"horizontalSpeed": 1.0,
"verticalSpeed": 1.0
},
"collision": {
"ignoreTransparent": true,
"ignoreOpenable": true,
"ignoreAll": true,
"alwaysCheck": false
},
"visual": {
"perspective": "INSIDE",
"showPlayer": true,
"showHand": false,
"fullBright": false,
"showSubmersion": false
},
"utility": {
"disableOnDamage": true,
"freezePlayer": false,
"allowInteract": false,
"interactionMode": "CAMERA"
},
"notification": {
"notifyFreecam": true,
"notifyTripod": true
}
}

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# Don't change this! Version used to track needed updates.
version = 1
# Scrolls up a 'page' in the Config GUI
[pageUp]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "page.up"
# Scrolls down a 'page' in the Config GUI
[pageDown]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "page.down"
# Scrolls to the top of the Config GUI
[home]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "home"
# Scrolls to the bottom of the Config GUI
[end]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "end"
# Copies the currently hovered or focused config setting
[copy]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "c"
# Pastes the last-copied setting into a compatible new setting
[paste]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "v"
# Not currently used by Fzzy Config - cuts the selected information to a copy buffer
[cut]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "x"
# Saves changes made to the current Config and sends updates to the server
[save]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "s"
# Undos changes made from newest to oldest change
[undo]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "z"
# Opens the context menu for the currently hovered or selected element
[contextMouse]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "mouse"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "mouse.right"
# Backs out to the previous config screen
[back]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "backspace"
# Opens the 'Go-To' menu (Not used to focus the search bar)
[search]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "e"
# Opens the GUI info menu
[info]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f1"
# Fully exits all open config GUIs (and saves them as applicable)
[fullExit]
ctrl = "false"
shift = "true"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "escape"
# Focuses the Config GUI search bar
[[find]]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f"
[[find]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f3"
# Opens the context menu for the currently hovered or selected element
[[contextKeyboard]]
ctrl = "false"
shift = "true"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f10"
[[contextKeyboard]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "menu"
# Not currently used by Fzzy Config - A universal 'Enter' keybind
[[act]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "enter"
[[act]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "keypad.enter"

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# Don't change this! Version used to track needed updates.
version = 0
# Modifier key relevant to the search-passing behavior. Not relevant if the behavior is ALWAYS or NEVER
modifier = "ALT"
# How to pass the current search query to a child entry. When satisfied, the child screen will open with the current search term pre-loaded in its search bar.
behavior = "HOLD_MODIFIER"
# When true a config GUI will clear its search query when opened, otherwise it will cache and maintain the query.
clearSearch = true

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{
"dsa": "all",
"dsa_var": "core",
"vertex_format_cache": false,
"render_cycle_pool_size": 256,
"renderbuffer_depth": true,
"fast_math": true,
"tex_barrier": true,
"batch_text": true,
"smart_cull": "base"
}

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{
"maxLines": 6,
"maxLineLength": 48,
"respectHideFlags": true,
"lineHeight": 8,
"offsetPerExtraLine": 0.3334,
"itemNameSpacing": 2,
"verticalOffset": 0,
"baseFadeDuration": 2.0,
"fadeDurationPerExtraLine": 0.2,
"showName": true,
"showEnchantments": true,
"showPotionEffects": true,
"showContainerContent": true,
"mergeSimilarContainerItems": true,
"showFireworkAttributes": true,
"showCommandBlockInfo": true,
"maxCommandLines": 2,
"showBeehiveContent": true,
"showSpawnerEntity": true,
"showCrossbowProjectiles": true,
"showLore": true,
"maxLoreLines": 3,
"showUnbreakable": true,
"showSignText": true,
"showMusicDiscDescription": true,
"showPaintingDescription": true,
"showGoatHornInstrument": true,
"showBookMeta": true,
"showFilledMapId": false,
"showBannerPatternName": true,
"showBannerPatterns": false,
"showEntityBucketContent": true,
"showHiddenLinesCount": true,
"showOnlyFilteredEnchantments": false,
"filteredEnchantments": []
}

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{
"REGULAR_INFO": "----- Regular config values below -----",
"font_atlas_resizing": true,
"map_atlas_generation": true,
"hud_batching": true,
"fast_text_lookup": true,
"fast_buffer_upload": true,
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
"dont_add_info_into_debug_hud": false,
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
"experimental_disable_error_checking": false,
"experimental_disable_resource_pack_conflict_handling": false,
"experimental_sign_text_buffering": false,
"experimental_screen_batching": false,
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
"debug_only_and_not_recommended_disable_universal_batching": false,
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
"debug_only_print_additional_error_information": false,
"debug_only_use_last_usage_for_batch_ordering": false,
"debug_only_detailed_memory_leak_detection": false
}

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{
"check_the_wiki_for_more_information": "https://qouteall.fun/immptl/wiki/Config-Options",
"maxPortalLayer": 5,
"lagAttackProof": true,
"compatibilityRenderMode": false,
"enableMirrorCreation": true,
"enableCrossPortalSound": true,
"pureMirror": false,
"renderYourselfInPortal": true,
"correctCrossPortalEntityRendering": true,
"reducedPortalRendering": false,
"netherPortalOverlay": false,
"enableNetherPortalEffect": true,
"enableClientPerformanceAdjustment": true,
"clientTolerantVersionMismatchWithServer": false,
"checkModInfoFromInternet": true,
"enableUpdateNotification": true,
"sharedBlockMeshBufferOptimization": true,
"enableClippingMechanism": true,
"visibilityPrediction": true,
"useDepthClampForPortalRendering": true,
"enableCrossPortalView": true,
"portalRenderLimit": 200,
"doCheckGlError": false,
"shaderpackWarning": true,
"portalWandCursorAlignment": 2,
"netherPortalMode": "normal",
"endPortalMode": "normal",
"enableWarning": true,
"lightVanillaNetherPortalWhenCrouching": true,
"enableServerPerformanceAdjustment": true,
"enableDatapackPortalGen": true,
"indirectLoadingRadiusCap": 8,
"regularPortalLengthLimit": 64,
"scaleLimit": 30,
"easeCreativePermission": true,
"easeCommandStickPermission": false,
"portalsChangeGravityByDefault": false,
"portalSearchingRange": 128,
"serverSideNormalChunkLoading": true,
"teleportationDebug": false,
"looseMovementCheck": false,
"chunkPacketDebug": false,
"enableImmPtlChunkLoading": true,
"serverTolerantVersionMismatchWithClient": false,
"serverRejectClientWithoutImmPtl": true,
"disabledWarnings": []
}

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#Indium properties file
#Sun Jan 12 15:47:59 WET 2025
always-tesselate-blocks=auto
ambient-occlusion-mode=auto

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# Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
# Should space-clicking armor in the inventory swap to all matching armor?
bulkTransferArmorSets = true
# Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true
# Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
# Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
# Should control-space-clicking an item move one of each item from that inventory at once?
enableBulkTransferSingle = true
# Should middle-clicking a slot sort the inventory?
enableMiddleClickSort = true
# Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true
# Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
# Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false

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{
"general": {
"enable": true,
"debugDisplay": false
},
"movement": {
"enable": true,
"jump": true,
"sneak": "Maintain",
"dismount": false,
"textFieldDisables": true,
"unrecognizedScreenDefault": true,
"sneak_disallowed": "Maintain",
"sneak_flying": "Pressed"
},
"background": {
"enable": true,
"hideOnPause": "Show",
"unrecognizedScreenDefault": true
},
"allowedKeysOverrides": {}
}

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@@ -0,0 +1,44 @@
{
"allowMovement": {
"net.minecraft.class_434": true,
"fi.dy.masa.litematica.gui.GuiMainMenu": true,
"journeymap.client.ui.fullscreen.Fullscreen": true,
"mezz.jei.gui.recipes.RecipesGui": true,
"fi.dy.masa.litematica.gui.GuiSchematicLoad": true,
"net.minecraft.class_4895": true,
"fi.dy.masa.minihud.gui.GuiConfigs": true,
"journeymap.client.ui.fullscreen.menu.PopupMenu": true,
"journeymap.client.ui.component.ScrollPaneScreen": true,
"fi.dy.masa.tweakeroo.gui.GuiConfigs": true,
"me.shedaniel.rei.impl.client.gui.screen.DefaultDisplayViewingScreen": true,
"net.minecraft.class_8898": true,
"com.minenash.seamless_loading_screen.FadeScreen": true,
"fi.dy.masa.litematica.gui.GuiSchematicPlacementsList": true,
"fi.dy.masa.litematica.gui.GuiAreaSelectionEditorSimple": true,
"fi.dy.masa.litematica.gui.GuiSchematicSave": true,
"fi.dy.masa.litematica.gui.GuiPlacementConfiguration": true,
"fi.dy.masa.litematica.gui.GuiConfigs": true,
"fi.dy.masa.litematica.gui.GuiRenderLayer": true,
"fi.dy.masa.litematica.gui.GuiSchematicVerifier": true,
"dev.emi.emi.screen.RecipeScreen": true,
"fi.dy.masa.minihud.gui.GuiShapeManager": true,
"fi.dy.masa.minihud.gui.GuiShapeEditor": true,
"dev.emi.emi.screen.BoMScreen": true,
"fi.dy.masa.litematica.gui.GuiSchematicLoadedList": true,
"fi.dy.masa.litematica.gui.GuiTaskManager": true,
"net.minecraft.class_7744": true,
"fi.dy.masa.litematica.gui.GuiMaterialList": true,
"dev.tr7zw.itemswapper.overlay.SwitchItemOverlay": true,
"red.jackf.chesttracker.impl.gui.screen.ChestTrackerScreen": true,
"fi.dy.masa.litematica.gui.GuiSubRegionConfiguration": true,
"fi.dy.masa.litematica.gui.GuiSchematicManager": true
},
"hideBackground": {
"mezz.jei.gui.recipes.RecipesGui": true,
"net.minecraft.class_4895": true,
"dev.emi.emi.screen.RecipeScreen": true,
"net.minecraft.class_8898": true,
"net.minecraft.class_7744": true,
"red.jackf.chesttracker.impl.gui.screen.ChestTrackerScreen": true
}
}

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{
"movement": {
"inventory": true,
"horseInventory": true,
"creative": true,
"crafting": true,
"chest": true,
"shulker": true,
"dispenser": true,
"hopper": true,
"enchantment": true,
"anvil": true,
"beacon": true,
"brewing": true,
"furnace": true,
"blastFurnace": true,
"smoker": true,
"loom": true,
"cartography": true,
"grindstone": true,
"stonecutter": true,
"villager": true,
"book": true,
"advancements": true,
"recipeBook": true,
"smithing": true
},
"backgroundHide": {
"inventory": true,
"horseInventory": true,
"creative": true,
"crafting": true,
"chest": true,
"shulker": true,
"dispenser": true,
"hopper": true,
"enchantment": true,
"anvil": true,
"beacon": true,
"brewing": true,
"furnace": true,
"blastFurnace": true,
"smoker": true,
"loom": true,
"cartography": true,
"grindstone": true,
"stonecutter": true,
"villager": true,
"book": true,
"advancements": true,
"smithing": true
}
}

View File

@@ -0,0 +1 @@
{"excluded":["put:valuesHere"]}

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@@ -0,0 +1,9 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun Mar 15 16:07:40 WET 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=ComplementaryUnbound_r5.6.1.zip

View File

@@ -0,0 +1,4 @@
{
"enableOnIp": [],
"disableOnIp": []
}

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@@ -0,0 +1,18 @@
{
"configVersion": 1,
"showTooltips": true,
"toggleMode": false,
"showCursor": true,
"serverPreventModUsage": false,
"editMode": false,
"creativeCheatMode": true,
"ignoreHotbar": true,
"unlockListMouse": false,
"disableShulkers": false,
"controllerSpeed": 8.0,
"mouseSpeed": 1.0,
"fallbackInventory": true,
"vivecraftCompat": true,
"allowWalkingWithUI": true,
"startOnItem": false
}

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{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:barrier"
],
"version": 1
}

View File

@@ -0,0 +1,10 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:area_effect_cloud",
"minecraft:firework_rocket",
"minecraft:interaction",
"minecraft:text_display"
],
"version": 1
}

View File

@@ -0,0 +1,45 @@
{
"general": {
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN",
"builtinCamouflage": true,
"hideFromDebug": true,
"hideFromTabList": true,
"hideFromGUIs": true,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"extendedReach": 0.0,
"debug": false,
"displayEntities": true,
"displayBosses": true,
"displayMode": "TOGGLE",
"enableTextToSpeech": false,
"previewOverlay": true,
"displayTooltip": true,
"displayBlocks": true
},
"overlay": {
"alpha": 0.7,
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.4,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"activeTheme": "jade:dark",
"overlayPosX": 0.5,
"overlayPosY": 1.0
},
"formatting": {
"itemModNameStyle": {
"italic": true,
"color": "blue"
}
},
"history": {
"themesHash": -328442023
}
}

View File

@@ -0,0 +1,79 @@
{
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"energy_storage.style": "PROGRESS_BAR",
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"next_entity_drop": true,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"waxed": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"fluid_storage.style": "PROGRESS_BAR",
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"lectern": true,
"entity_armor": true,
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jade_access": {
"held_item": true,
"sign": true,
"block": true,
"entity": true,
"entity_variant": true
},
"jade": {
"coordinates.rel": false,
"registry_name.special": false,
"block_states": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"block_properties": false,
"mod_name": true
},
"chesttracker": {
"memory_preview": true
},
"balm": {
"jade": true
}
}

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{
"balm:jade": null,
"chesttracker:memory_preview": null,
"jade:block_face": null,
"jade:block_properties": null,
"jade:block_states": null,
"jade:distance": null,
"jade:mod_name": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade_access:block": null,
"jade_access:block_amount": null,
"jade_access:block_body": null,
"jade_access:entity": null,
"jade_access:entity_body": null,
"jade_access:entity_variant": null,
"jade_access:held_item": null,
"jade_access:sign": null,
"minecraft:animal_owner": null,
"minecraft:armor_stand": null,
"minecraft:beehive": null,
"minecraft:block_display": null,
"minecraft:block_states": null,
"minecraft:brewing_stand": null,
"minecraft:campfire": null,
"minecraft:chicken_egg": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:command_block": null,
"minecraft:crop_progress": null,
"minecraft:enchantment_power": null,
"minecraft:energy_storage": null,
"minecraft:energy_storage.default": null,
"minecraft:entity_armor": null,
"minecraft:entity_health": null,
"minecraft:falling_block": null,
"minecraft:fluid_storage": null,
"minecraft:fluid_storage.default": null,
"minecraft:furnace": null,
"minecraft:harvest_tool": null,
"minecraft:hopper_lock": null,
"minecraft:horse_stats": null,
"minecraft:item_ber": null,
"minecraft:item_display": null,
"minecraft:item_frame": null,
"minecraft:item_storage": null,
"minecraft:item_storage.default": null,
"minecraft:item_tooltip": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:mob_breeding": null,
"minecraft:mob_growth": null,
"minecraft:mob_spawner": null,
"minecraft:mob_spawner.cooldown": null,
"minecraft:next_entity_drop": null,
"minecraft:note_block": null,
"minecraft:painting": null,
"minecraft:player_head": null,
"minecraft:potion_effects": null,
"minecraft:progress": null,
"minecraft:redstone": null,
"minecraft:tnt_stability": null,
"minecraft:total_enchantment_power": null,
"minecraft:villager_profession": null,
"minecraft:waxed": null,
"minecraft:zombie_villager": null,
"polymer:blockstate": null,
"polymer:entities": null
}

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{
"4d25afe9-d3c5-46b7-ab1d-9e65157e2bc9": "FreeCamera",
"8aa24533-0da2-4221-88a1-508b0dc57874": "Didas72",
"3290166f-af97-498d-b52d-30bc3f79b124": "FreeCamera",
"411304c9-b14a-4693-a429-9d6a446233db": "FreeCamera",
"24ce80f2-ae5d-4873-aa8b-9909ab1cb8a6": "FreeCamera",
"e794111b-461d-42c8-aabb-7c5e0158e8dd": "FreeCamera",
"b354499b-009e-46b7-919a-3ab6e784eeb5": "FreeCamera"
}

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@@ -0,0 +1,2 @@
Minecraft
Nature's Compass

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@@ -0,0 +1,2 @@
net.minecraft.class_1799
mezz.jei.api.fabric.ingredients.fluids.IJeiFluidIngredient

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[advanced]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable adding new bookmarks to the front of the bookmark list.
# Valid Values: [true, false]
# Default Value: true
AddBookmarksToFrontEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
LookupFluidContents = false
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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@@ -0,0 +1,8 @@
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

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@@ -0,0 +1,12 @@
[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false

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@@ -0,0 +1,11 @@
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

View File

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire_cooking
minecraft:compostable
minecraft:fuel
minecraft:smelting
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
jei:information

View File

@@ -0,0 +1,7 @@
T:{Count:1b,id:"minecraft:diamond_axe",tag:{Damage:100,Enchantments:[{id:"minecraft:efficiency",lvl:4s},{id:"minecraft:unbreaking",lvl:3s},{id:"minecraft:mending",lvl:1s}],RepairCost:3}}
T:{Count:1b,id:"minecraft:rotten_flesh"}
T:{Count:1b,id:"minecraft:cobbled_deepslate"}
T:{Count:1b,id:"minecraft:string"}
T:{Count:1b,id:"minecraft:spruce_log"}
T:{Count:1b,id:"minecraft:diorite"}
T:{Count:1b,id:"minecraft:hopper"}

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@@ -0,0 +1 @@
{"opAccess":true,"admins":["79f597fe-2877-4ecb-acdf-8c58cc1854ca"]}

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@@ -0,0 +1,18 @@
# Use Cloth Config mod for the descriptions.
---
contributorCosmetic: ''
cosmeticScreenKeybind: true
globalTooltip: false
noMicrosoftTelemetry: true
qol:
suppressExperimentalSettingsWarning: false
titleScreenNoFade: false
hideDataComponentsTooltip: false
loadingOverlayNoFade: false
debug:
showTranslatedTagsByDefault: false
tagsTooltip: true
debugTooltipMsg: false
tagsTooltipAppendKeybindHint: true
F3CopyInInventory: true
tagsPerPage: 6

View File

@@ -0,0 +1,8 @@
# Use Cloth Config mod for the descriptions.
---
vars:
Author: Snownee
eval:
printExpression: false
kSwitch:
creativeOnly: false

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impactSound = true

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@@ -0,0 +1,4 @@
{
// Whether dark mode should be enabled. Will only affect Vanilla-styled GUIs.
"darkMode": false
}

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@@ -0,0 +1,409 @@
{
"Colors": {
"areaSelectionBoxSideColor": "#30FFFFFF",
"hightlightBlockInInventoryColor": "#30FF30FF",
"materialListHudItemCountsColor": "#FFFFAA00",
"schematicRebuildBreakPlaceOverlayColor": "#4C33CC33",
"schematicRebuildBreakExceptPlaceOverlayColor": "#4CF03030",
"schematicRebuildReplaceOverlayColor": "#4CF0A010",
"schematicOverlayColorDiffBlock": "#30F8D650",
"schematicOverlayColorExtra": "#4CFF4CE6",
"schematicOverlayColorMissing": "#2C33B3E6",
"schematicOverlayColorWrongBlock": "#4CFF3333",
"schematicOverlayColorWrongState": "#4CFF9010"
},
"Generic": {
"areaSelectionsPerWorld": true,
"changeSelectedCornerOnMove": true,
"cloneAtOriginalPosition": false,
"commandDisableFeedback": true,
"commandFillNoChunkClamp": false,
"commandUseWorldEdit": false,
"customSchematicBaseDirectoryEnabled": false,
"debugLogging": false,
"displayFileOpsFeedback": false,
"datafixerMode": "always",
"datafixerDefaultSchema": 1139,
"easyPlaceFirst": true,
"easyPlaceHoldEnabled": true,
"easyPlaceMode": false,
"easyPlaceSinglePlayerHandling": true,
"easyPlaceSinglePlayerValidation": true,
"easyPlaceProtocolVersion": "auto",
"easyPlaceSwingHand": true,
"easyPlaceVanillaReach": false,
"enableDifferentBlocks": false,
"entityDataSync": {
"enabled": true,
"hotkey": {
"keys": ""
}
},
"entityDataSyncBackup": true,
"entityDataSyncCacheTimeout": 2.0,
"entityDataSyncLoadNbt": true,
"executeRequireHoldingTool": true,
"fixChestMirror": true,
"fixRailRotation": true,
"fixStairsMirror": true,
"generateLowercaseNames": false,
"highlightBlockInInventory": false,
"itemUsePacketCheckBypass": true,
"layerModeFollowsPlayer": false,
"materialListIgnoreState": false,
"pasteAlwaysUseFill": false,
"pasteIgnoreBlockEntitiesEntirely": false,
"pasteIgnoreBlockEntitiesFromFill": true,
"pasteIgnoreCommandLimitWithNbtRestore": true,
"pasteIgnoreEntities": false,
"pasteIgnoreInventories": false,
"pasteNbtRestoreBehavior": "none",
"pasteToMcFunctionFiles": false,
"pasteUseFillCommand": true,
"pasteUsingCommandsInSp": false,
"pasteUsingServux": true,
"pickBlockAvoidDamageable": true,
"pickBlockAvoidTools": false,
"pickBlockEnabled": true,
"pickBlockShulkers": false,
"placementReplaceBehavior": "all",
"placementRestriction": false,
"placementRestrictionWarn": "actionbar",
"renderMaterialListInGuis": true,
"renderThreadNoTimeout": true,
"serverNbtRequestRate": 2,
"signTextPaste": true,
"toolItemEnabled": true,
"unhideSchematicVCS": false,
"pasteReplaceBehavior": "none",
"pasteLayerBehavior": "all",
"schematicVcsDeleteMode": "matching_block",
"selectionCornersMode": "corners",
"commandFillMaxVolume": 32768,
"commandLimitPerTick": 24,
"commandNameClone": "clone",
"commandNameFill": "fill",
"commandNameSetblock": "setblock",
"commandNameSummon": "summon",
"commandTaskInterval": 1,
"customSchematicBaseDirectory": "D:\\Programs\\MultiMC\\instances\\1.20.2 Vanilla--\\.minecraft\\schematics",
"easyPlaceSwapInterval": 0,
"pickBlockableSlots": "1,2,3,4,5",
"toolItem": "minecraft:stick",
"toolItemComponents": "empty"
},
"Hotkeys": {
"addSelectionBox": {
"keys": "M,A"
},
"cloneSelection": {
"keys": ""
},
"deleteSelectionBox": {
"keys": ""
},
"easyPlaceUseKey": {
"keys": "BUTTON_2"
},
"easyPlaceFirst": {
"keys": ""
},
"easyPlaceToggle": {
"keys": ""
},
"executeOperation": {
"keys": "KP_SUBTRACT"
},
"invertGhostBlockRenderState": {
"keys": ""
},
"invertOverlayRenderState": {
"keys": ""
},
"layerModeNext": {
"keys": "M,PAGE_UP"
},
"layerModePrevious": {
"keys": "M,PAGE_DOWN"
},
"layerNext": {
"keys": "PAGE_UP"
},
"layerPrevious": {
"keys": "PAGE_DOWN"
},
"layerSetHere": {
"keys": ""
},
"nudgeSelectionNegative": {
"keys": ""
},
"nudgeSelectionPositive": {
"keys": ""
},
"moveEntireSelection": {
"keys": ""
},
"openGuiAreaSettings": {
"keys": "KP_MULTIPLY"
},
"openGuiLoadedSchematics": {
"keys": ""
},
"openGuiMainMenu": {
"keys": "M"
},
"openGuiMaterialList": {
"keys": "M,L"
},
"openGuiPlacementSettings": {
"keys": "KP_SUBTRACT"
},
"openGuiSchematicPlacements": {
"keys": "M,P"
},
"openGuiSchematicProjects": {
"keys": ""
},
"openGuiSchematicVerifier": {
"keys": "M,V"
},
"openGuiSelectionManager": {
"keys": "M,S"
},
"openGuiSettings": {
"keys": "M,C"
},
"operationModeChangeModifier": {
"keys": "LEFT_CONTROL"
},
"pickBlockFirst": {
"keys": "BUTTON_3"
},
"pickBlockLast": {
"keys": ""
},
"pickBlockToggle": {
"keys": "M,BUTTON_3"
},
"renderInfoOverlay": {
"keys": "I"
},
"renderOverlayThroughBlocks": {
"keys": "RIGHT_CONTROL"
},
"rerenderSchematic": {
"keys": "F3,M"
},
"saveAreaAsInMemorySchematic": {
"keys": ""
},
"saveAreaAsSchematicToFile": {
"keys": "LEFT_CONTROL,LEFT_ALT,S"
},
"schematicEditBreakPlaceAll": {
"keys": ""
},
"schematicEditBreakAllExcept": {
"keys": ""
},
"schematicEditBreakPlaceDirection": {
"keys": ""
},
"schematicEditReplaceAll": {
"keys": ""
},
"schematicEditReplaceBlock": {
"keys": ""
},
"schematicEditReplaceDirection": {
"keys": ""
},
"schematicEditReplaceSelection": {
"keys": ""
},
"schematicPlacementRotation": {
"keys": ""
},
"schematicPlacementMirror": {
"keys": ""
},
"schematicVCSDeleteBlockByPlacement": {
"keys": ""
},
"schematicVersionCycleModifier": {
"keys": ""
},
"schematicVersionCycleNext": {
"keys": ""
},
"schematicVersionCyclePrevious": {
"keys": ""
},
"selectionGrabModifier": {
"keys": ""
},
"selectionGrow": {
"keys": ""
},
"selectionGrowModifier": {
"keys": ""
},
"selectionNudgeModifier": {
"keys": "LEFT_ALT"
},
"selectionModeCycle": {
"keys": "LEFT_CONTROL,M"
},
"selectionShrink": {
"keys": ""
},
"setAreaOrigin": {
"keys": ""
},
"setSelectionBoxPosition1": {
"keys": ""
},
"setSelectionBoxPosition2": {
"keys": ""
},
"toggleAllRendering": {
"keys": "M,R"
},
"toggleAreaSelectionBoxesRendering": {
"keys": ""
},
"toggleInfoOverlayRendering": {
"keys": ""
},
"toggleOverlayRendering": {
"keys": ""
},
"toggleOverlayOutlineRendering": {
"keys": ""
},
"toggleOverlaySideRendering": {
"keys": ""
},
"togglePlacementBoxesRendering": {
"keys": ""
},
"togglePlacementRestriction": {
"keys": ""
},
"toggleSchematicBlockRendering": {
"keys": ""
},
"toggleSchematicRendering": {
"keys": "M,G"
},
"toggleSignTextPaste": {
"keys": ""
},
"toggleTranslucentRendering": {
"keys": ""
},
"toggleVerifierOverlayRendering": {
"keys": ""
},
"toolEnabledToggle": {
"keys": "M,T"
},
"toolPlaceCorner1": {
"keys": "BUTTON_1"
},
"toolPlaceCorner2": {
"keys": "BUTTON_2"
},
"toolSelectElements": {
"keys": "BUTTON_3"
},
"toolSelectModifierBlock1": {
"keys": "LEFT_ALT"
},
"toolSelectModifierBlock2": {
"keys": "LEFT_SHIFT"
},
"unloadCurrentSchematic": {
"keys": ""
}
},
"InfoOverlays": {
"defaultSelectionMode": "simple",
"blockInfoLinesEnabled": true,
"blockInfoOverlayEnabled": true,
"infoOverlaysTargetFluids": false,
"statusInfoHud": false,
"statusInfoHudAuto": true,
"verifierOverlayEnabled": true,
"warnDisabledRendering": true,
"blockInfoLinesAlignment": "top_right",
"blockInfoOverlayAlignment": "top_center",
"infoHudAlignment": "bottom_right",
"toolHudAlignment": "bottom_left",
"blockInfoLinesOffsetX": 4,
"blockInfoLinesOffsetY": 4,
"blockInfoLinesFontScale": 0.5,
"blockInfoOverlayOffsetY": 6,
"infoHudMaxLines": 10,
"infoHudOffsetX": 1,
"infoHudOffsetY": 1,
"infoHudScale": 1.0,
"materialListHudMaxLines": 20,
"materialListHudScale": 0.5,
"toolHudOffsetX": 1,
"toolHudOffsetY": 1,
"toolHudScale": 1.0,
"verifierErrorHilightAlpha": 0.2,
"verifierErrorHilightMaxPositions": 1000
},
"Visuals": {
"enableRendering": true,
"enableSchematicRendering": true,
"enableAreaSelectionBoxesRendering": true,
"enablePlacementBoxesRendering": true,
"enableSchematicBlocksRendering": true,
"enableSchematicFluidRendering": true,
"enableSchematicFakeLighting": true,
"enableSchematicOverlay": true,
"enableSchematicOverlayCulling": {
"enabled": true,
"hotkey": {
"keys": ""
}
},
"ignoreExistingFluids": false,
"ignoreExistingBlocks": false,
"ignorableExistingBlocks": [],
"overlayReducedInnerSides": false,
"renderAOModernEnable": false,
"renderAreaSelectionBoxSides": true,
"renderBlocksAsTranslucent": false,
"renderEnableTranslucentResorting": true,
"renderCollidingSchematicBlocks": false,
"renderErrorMarkerConnections": false,
"renderErrorMarkerSides": true,
"renderFakeLightingLevel": 15,
"renderPlacementBoxSides": false,
"renderPlacementEnclosingBox": true,
"renderPlacementEnclosingBoxSides": false,
"renderSchematicEntities": true,
"renderSchematicTileEntities": true,
"renderTranslucentBlockInnerSides": false,
"schematicOverlayEnableOutlines": true,
"schematicOverlayEnableSides": true,
"schematicOverlayModelOutline": true,
"schematicOverlayModelSides": true,
"schematicOverlayRenderThroughBlocks": false,
"schematicOverlayTypeDiffBlock": true,
"schematicOverlayTypeExtra": true,
"schematicOverlayTypeMissing": true,
"schematicOverlayTypeWrongBlock": true,
"schematicOverlayTypeWrongState": true,
"schematicVerifierUseBlockModels": false,
"ghostBlockAlpha": 0.5,
"placementBoxSideAlpha": 0.2,
"schematicOverlayOutlineWidth": 1.0,
"schematicOverlayOutlineWidthThrough": 3.0
}
}

View File

@@ -0,0 +1,5 @@
{
"last_directories": {},
"create_placement_on_load": true,
"config_gui_tab": "GENERIC"
}

View File

@@ -0,0 +1,44 @@
{
"selections": {
"mode": "SIMPLE"
},
"placements": {},
"schematic_projects_manager": {},
"operation_mode": "AREA_SELECTION",
"render_range": {
"mode": "ALL",
"axis": "Y",
"layer_single": 0,
"layer_above": 0,
"layer_below": 0,
"layer_range_min": 0,
"layer_range_max": 0,
"hotkey_range_min": false,
"hotkey_range_max": false
},
"area_simple": {
"name": "Sugar Cane Farm",
"current": "Sugar Cane Farm",
"boxes": [
{
"pos1": [
4,
55,
-76
],
"pos2": [
17,
62,
-93
],
"name": "Sugar Cane Farm"
}
]
},
"tool_mode_data": {
"delete": {
"use_placement": false
}
},
"block_entities": {}
}

View File

@@ -0,0 +1,5 @@
{
"last_directories": {},
"create_placement_on_load": true,
"config_gui_tab": "VISUALS"
}

View File

@@ -0,0 +1,44 @@
{
"selections": {
"mode": "SIMPLE"
},
"placements": {},
"schematic_projects_manager": {},
"operation_mode": "SCHEMATIC_PLACEMENT",
"render_range": {
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},
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}

View File

@@ -0,0 +1,44 @@
{
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},
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},
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}

View File

@@ -0,0 +1,44 @@
{
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},
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}

View File

@@ -0,0 +1,43 @@
{
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}
}
}

View File

@@ -0,0 +1,5 @@
{
"last_directories": {},
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"config_gui_tab": "GENERIC"
}

View File

@@ -0,0 +1,44 @@
{
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}

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