wPwZ/2026-03-19_11-42-59
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146
.fastback/mods-backup/config/chunksfadein.properties
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146
.fastback/mods-backup/config/chunksfadein.properties
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# !!!DO NOT CHANGE THIS!!!
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#
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# Default: 5
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config-version = 5
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# Controls whether chunks in the 3x3 area centered at player's position are animated.
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#
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# Default: true
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animate-near-player = true
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# Controls the angle by which the start position is rotated.
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# 0° is directly vertical, 90° is horizontal (away from the player).
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# Used only for 'Full' animation type.
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#
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# Default: 0.0
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# Range: [0.0..90.0]
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animation-angle = 0.0
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# Controls the speed of the chunk's movement relative to time.
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#
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# Default: ease_out
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# Possible: [linear, ease_out, ease_circular, bounce]
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animation-curve = "ease_out"
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# Controls whether chunk motion animation is played.
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#
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# Default: false
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animation-enabled = false
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# Controls the intensity of the animation.
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# Ignored if 'Full' animation type is used.
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#
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# Default: 1.0
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# Range: [0.01..1.0]
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animation-factor = 1.0
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# Controls the start position of chunk's movement.
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# Used only for 'Full' animation type.
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#
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# Default: -64.0
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# Range: [-128.0..128.0]
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animation-offset = -64.0
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# Controls whether to automatically inject animation into Iris shaders.
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#
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# Default: true
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animation-patch-shaders = true
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# Controls the time it takes for chunk animation to end.
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#
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# Default: 2.56
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# Range: [0.01..10.0]
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animation-time = 2.56
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# Controls how animation looks.
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#
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# Default: full
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# Possible: [full, scale, jagged, displacement]
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animation-type = "full"
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# Controls the speed of the fading relative to time.
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# Linear - equally distributed from 0 to 1.
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# Quintic - smoother transition, is less noticeable.
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#
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# Default: quintic
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# Possible: [linear, quintic]
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fade-curve = "quintic"
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# Controls whether chunk fading is enabled.
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# Fading is done by gradually mixing chunk's color with fog color.
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#
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# Default: true
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fade-enabled = true
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# Controls the mix function used for mixing between sky and chunk color.
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# Linear - basic color mixing in RGB space.
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# Oklab - uses Oklab space to mix colors. This is more perceptually correct and makes the transition less noticeable, especially with contrasting colors. But is a bit more expensive than Linear.
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#
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# Default: linear
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# Possible: [linear, oklab]
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fade-mix-type = "linear"
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# Controls whether chunks in the 3x3 area centered at player's position are faded.
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#
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# Default: true
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fade-near-player = true
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# Controls whether to automatically inject fading into Iris shaders. Injection will silently fail if not possible.
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#
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# Default: true
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fade-patch-shaders = true
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# Controls the time it takes for chunks to fade in fully.
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#
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# Default: 0.75
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# Range: [0.01..10.0]
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fade-time = 0.75
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# Controls how fading looks.
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#
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# Default: full
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# Possible: [full, lined, block, vertex, fragmented]
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fade-type = "full"
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# Controls whether to animate Minecraft chunks if Distant Horizons LOD rendering is enabled.
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#
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# Default: false
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fade-with-dh = false
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# Controls whether to override fog color by the sky color below it. This fixes the issue of seeing terrain silhouettes against the sky. If you see sun/moon through terrain or you don't like how it looks, you can try tweaking this.
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#
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# Default: cylindrical
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# Possible: [cylindrical, none]
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fog-override = "cylindrical"
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# If disabled, fade, animation and world curvature are also disabled.
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# You can also assign a keybind to toggle this without using this menu.
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#
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# Default: true
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mod-enabled = true
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# Controls whether the Chunks Fade In tab is added to Sodium settings.
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#
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# Default: true
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show-mod-tab-in-settings = true
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# Enables the update notifier when joining a world.
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#
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# Default: true
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update-notifier-enabled = true
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# Controls the circumference of the world.
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# Negative values make it curl up instead of down.
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#
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# Default: 16384
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world-curvature = 16384
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# If enabled, the world will be curved, as if the world was a spherical planet.
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#
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# Default: false
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world-curvature-enabled = false
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# Controls whether to automatically inject world curvature into Iris shaders.
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#
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# Default: true
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world-curvature-patch-shaders = true
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