# Don't change this! Version used to track needed updates. version = 0 biomeColorRain = true [biomes] biomeParticlesRadius = 32 mushroomSporeBiomes = [ "minecraft:mushroom_fields" ] mushroomSporeDensity = 10 pollenBiomes = [ "minecraft:flower_forest", "minecraft:sunflower_plains" ] pollenDensity = 50 sculkDustBiomes = [ "minecraft:deep_dark" ] sculkDustDensity = 5 [geysers] useUpdatedSmoke = false flameGeyserSpawnChance = 5 flameGeyserSpawnableBlocks = [ "minecraft:netherrack", "minecraft:blackstone", "minecraft:soul_soil" ] flameGeyserSoundVolume = 0.5 flameGeyserActiveTime = 300 flameGeyserInactiveTime = 500 smokeGeyserSpawnChance = 5 smokeGeyserSpawnableBlocks = [ "minecraft:netherrack", "minecraft:blackstone", "minecraft:soul_soil" ] smokeGeyserSoundVolume = 0.2 smokeGeyserActiveTime = 300 smokeGeyserInactiveTime = 500 bubbleGeyserSpawnChance = 5 bubbleGeyserSpawnableBlocks = [ "minecraft:sand", "minecraft:red_sand", "minecraft:gravel", "minecraft:dirt", "minecraft:clay" ] bubbleGeyserSoundVolume = 0.5 bubbleGeyserActiveTime = 300 bubbleGeyserInactiveTime = 500 [fireflies] firefliesEnabled = true dimensionBlocklist = [ "twilightforest:twilight_forest_type" ] biomesBlocklist = [ ] biomesAllowlist = [ "minecraft:lush_caves" ] spawnableBlocks = [ "minecraft:short_grass", "minecraft:tall_grass", "minecraft:poppy", "minecraft:dandelion", "minecraft:peony", "minecraft:blue_orchid", "minecraft:allium", "minecraft:azure_bluet", "minecraft:orange_tulip", "minecraft:pink_tulip", "minecraft:red_tulip", "minecraft:white_tulip", "minecraft:oxeye_daisy", "minecraft:cornflower", "minecraft:lily_of_the_valley", "minecraft:sunflower", "minecraft:lilac", "minecraft:rose_bush", "minecraft:pink_petals", "minecraft:flowering_azalea" ] defaultDensity = 3 ignoredSeasons = "DEFAULT" fireflyType = "ORIGINAL" fireflySoundVolume = 1.0 onlyAllowInHabitatBiomes = false habitatBiomes = [ "minecraft:swamp", "minecraft:mangrove_swamp" ] habitatBiomeDensity = 3 [waterfalls] waterfallsEnabled = true smallWaterfallsEnabled = true waterfallUpdateFrequency = 6 randomizeWaterfallParticleRotation = false mediumWaterfallParticleDensity = 1.0 mediumWaterfallHeightThreshold = 6 forceSpawnMediumWaterfallParticles = true largeWaterfallsEnabled = true largeWaterfallParticleDensity = 1.0 largeWaterfallHeightThreshold = 10 forceSpawnLargeWaterfallParticles = true