# !!!DO NOT CHANGE THIS!!! # # Default: 5 config-version = 5 # Controls whether chunks in the 3x3 area centered at player's position are animated. # # Default: true animate-near-player = true # Controls the angle by which the start position is rotated. # 0° is directly vertical, 90° is horizontal (away from the player). # Used only for 'Full' animation type. # # Default: 0.0 # Range: [0.0..90.0] animation-angle = 0.0 # Controls the speed of the chunk's movement relative to time. # # Default: ease_out # Possible: [linear, ease_out, ease_circular, bounce] animation-curve = "ease_out" # Controls whether chunk motion animation is played. # # Default: false animation-enabled = false # Controls the intensity of the animation. # Ignored if 'Full' animation type is used. # # Default: 1.0 # Range: [0.01..1.0] animation-factor = 1.0 # Controls the start position of chunk's movement. # Used only for 'Full' animation type. # # Default: -64.0 # Range: [-128.0..128.0] animation-offset = -64.0 # Controls whether to automatically inject animation into Iris shaders. # # Default: true animation-patch-shaders = true # Controls the time it takes for chunk animation to end. # # Default: 2.56 # Range: [0.01..10.0] animation-time = 2.56 # Controls how animation looks. # # Default: full # Possible: [full, scale, jagged, displacement] animation-type = "full" # Controls the speed of the fading relative to time. # Linear - equally distributed from 0 to 1. # Quintic - smoother transition, is less noticeable. # # Default: quintic # Possible: [linear, quintic] fade-curve = "quintic" # Controls whether chunk fading is enabled. # Fading is done by gradually mixing chunk's color with fog color. # # Default: true fade-enabled = true # Controls the mix function used for mixing between sky and chunk color. # Linear - basic color mixing in RGB space. # Oklab - uses Oklab space to mix colors. This is more perceptually correct and makes the transition less noticeable, especially with contrasting colors. But is a bit more expensive than Linear. # # Default: linear # Possible: [linear, oklab] fade-mix-type = "linear" # Controls whether chunks in the 3x3 area centered at player's position are faded. # # Default: true fade-near-player = true # Controls whether to automatically inject fading into Iris shaders. Injection will silently fail if not possible. # # Default: true fade-patch-shaders = true # Controls the time it takes for chunks to fade in fully. # # Default: 0.75 # Range: [0.01..10.0] fade-time = 0.75 # Controls how fading looks. # # Default: full # Possible: [full, lined, block, vertex, fragmented] fade-type = "full" # Controls whether to animate Minecraft chunks if Distant Horizons LOD rendering is enabled. # # Default: false fade-with-dh = false # Controls whether to override fog color by the sky color below it. This fixes the issue of seeing terrain silhouettes against the sky. If you see sun/moon through terrain or you don't like how it looks, you can try tweaking this. # # Default: cylindrical # Possible: [cylindrical, none] fog-override = "cylindrical" # If disabled, fade, animation and world curvature are also disabled. # You can also assign a keybind to toggle this without using this menu. # # Default: true mod-enabled = true # Controls whether the Chunks Fade In tab is added to Sodium settings. # # Default: true show-mod-tab-in-settings = true # Enables the update notifier when joining a world. # # Default: true update-notifier-enabled = true # Controls the circumference of the world. # Negative values make it curl up instead of down. # # Default: 16384 world-curvature = 16384 # If enabled, the world will be curved, as if the world was a spherical planet. # # Default: false world-curvature-enabled = false # Controls whether to automatically inject world curvature into Iris shaders. # # Default: true world-curvature-patch-shaders = true